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From: <cn...@us...> - 2009-08-22 06:15:27
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Revision: 506
http://hgengine.svn.sourceforge.net/hgengine/?rev=506&view=rev
Author: cnlohr
Date: 2009-08-22 06:15:15 +0000 (Sat, 22 Aug 2009)
Log Message:
-----------
fix spelling (plural of Vertex is Vertices)
Modified Paths:
--------------
Mercury2/src/MercuryHash.h
Mercury2/src/Shader.cpp
Modified: Mercury2/src/MercuryHash.h
===================================================================
--- Mercury2/src/MercuryHash.h 2009-08-21 01:40:06 UTC (rev 505)
+++ Mercury2/src/MercuryHash.h 2009-08-22 06:15:15 UTC (rev 506)
@@ -190,7 +190,7 @@
return false;
}
- void VectorIndicies( MVector < MString > & vOut )
+ void VectorIndices( MVector < MString > & vOut )
{
unsigned int i;
MHashNode<T> * m_pTmp;
Modified: Mercury2/src/Shader.cpp
===================================================================
--- Mercury2/src/Shader.cpp 2009-08-21 01:40:06 UTC (rev 505)
+++ Mercury2/src/Shader.cpp 2009-08-22 06:15:15 UTC (rev 506)
@@ -311,7 +311,7 @@
if( glGetError() == 0 )
break;
}
- LOG.Write(ssprintf( "Geometry Shader loaded with a total of %d max verticies. Because there are %d max vertices, and %d preceived components per vert.", imaxvert/i, imaxvert, i ));
+ LOG.Write(ssprintf( "Geometry Shader loaded with a total of %d max vertices. Because there are %d max vertices, and %d preceived components per vert.", imaxvert/i, imaxvert, i ));
}
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