From: <axl...@us...> - 2009-08-21 00:58:16
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Revision: 503 http://hgengine.svn.sourceforge.net/hgengine/?rev=503&view=rev Author: axlecrusher Date: 2009-08-21 00:58:05 +0000 (Fri, 21 Aug 2009) Log Message: ----------- remove unused Modified Paths: -------------- Mercury2/src/MercuryNode.cpp Mercury2/src/MercuryNode.h Mercury2/src/RenderGraph.cpp Modified: Mercury2/src/MercuryNode.cpp =================================================================== --- Mercury2/src/MercuryNode.cpp 2009-08-21 00:57:42 UTC (rev 502) +++ Mercury2/src/MercuryNode.cpp 2009-08-21 00:58:05 UTC (rev 503) @@ -331,20 +331,6 @@ return MercuryMatrix::Identity(); } -bool MercuryNode::IsCulled(const MercuryMatrix& matrix) -{ - bool clip = false; -/* - std::list< MAutoPtr< MercuryAsset > >::iterator i; - for (i = m_assets.begin(); i != m_assets.end(); ++i ) - { - clip = (*i)->IsCulled( matrix ); - if ( clip == false ) return false; - } - */ - return clip; -} - MercuryMatrix MercuryNode::ManipulateMatrix(const MercuryMatrix& matrix) { return VIEWMATRIX * matrix; Modified: Mercury2/src/MercuryNode.h =================================================================== --- Mercury2/src/MercuryNode.h 2009-08-21 00:57:42 UTC (rev 502) +++ Mercury2/src/MercuryNode.h 2009-08-21 00:58:05 UTC (rev 503) @@ -97,8 +97,7 @@ virtual void PreRender(const MercuryMatrix& matrix); virtual void Render(const MercuryMatrix& matrix); virtual void PostRender(const MercuryMatrix& matrix); - - virtual bool IsCulled(const MercuryMatrix& matrix); + inline bool IsHidden() { return m_hidden; } inline void SetCulled(bool t) { m_culled = t; } Modified: Mercury2/src/RenderGraph.cpp =================================================================== --- Mercury2/src/RenderGraph.cpp 2009-08-21 00:57:42 UTC (rev 502) +++ Mercury2/src/RenderGraph.cpp 2009-08-21 00:58:05 UTC (rev 503) @@ -18,7 +18,7 @@ { m_node->PreRender( *m_matrix ); //calls on children assets modelView = m_node->ManipulateMatrix( *m_matrix ); - if ( m_node->IsHidden() || m_node->IsCulled(modelView) ) return; + if ( m_node->IsHidden() || m_node->IsCulled() ) return; GLCALL( glLoadMatrix( modelView ) ); This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |