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From: <axl...@us...> - 2009-08-21 00:58:16
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Revision: 503
http://hgengine.svn.sourceforge.net/hgengine/?rev=503&view=rev
Author: axlecrusher
Date: 2009-08-21 00:58:05 +0000 (Fri, 21 Aug 2009)
Log Message:
-----------
remove unused
Modified Paths:
--------------
Mercury2/src/MercuryNode.cpp
Mercury2/src/MercuryNode.h
Mercury2/src/RenderGraph.cpp
Modified: Mercury2/src/MercuryNode.cpp
===================================================================
--- Mercury2/src/MercuryNode.cpp 2009-08-21 00:57:42 UTC (rev 502)
+++ Mercury2/src/MercuryNode.cpp 2009-08-21 00:58:05 UTC (rev 503)
@@ -331,20 +331,6 @@
return MercuryMatrix::Identity();
}
-bool MercuryNode::IsCulled(const MercuryMatrix& matrix)
-{
- bool clip = false;
-/*
- std::list< MAutoPtr< MercuryAsset > >::iterator i;
- for (i = m_assets.begin(); i != m_assets.end(); ++i )
- {
- clip = (*i)->IsCulled( matrix );
- if ( clip == false ) return false;
- }
- */
- return clip;
-}
-
MercuryMatrix MercuryNode::ManipulateMatrix(const MercuryMatrix& matrix)
{
return VIEWMATRIX * matrix;
Modified: Mercury2/src/MercuryNode.h
===================================================================
--- Mercury2/src/MercuryNode.h 2009-08-21 00:57:42 UTC (rev 502)
+++ Mercury2/src/MercuryNode.h 2009-08-21 00:58:05 UTC (rev 503)
@@ -97,8 +97,7 @@
virtual void PreRender(const MercuryMatrix& matrix);
virtual void Render(const MercuryMatrix& matrix);
virtual void PostRender(const MercuryMatrix& matrix);
-
- virtual bool IsCulled(const MercuryMatrix& matrix);
+
inline bool IsHidden() { return m_hidden; }
inline void SetCulled(bool t) { m_culled = t; }
Modified: Mercury2/src/RenderGraph.cpp
===================================================================
--- Mercury2/src/RenderGraph.cpp 2009-08-21 00:57:42 UTC (rev 502)
+++ Mercury2/src/RenderGraph.cpp 2009-08-21 00:58:05 UTC (rev 503)
@@ -18,7 +18,7 @@
{
m_node->PreRender( *m_matrix ); //calls on children assets
modelView = m_node->ManipulateMatrix( *m_matrix );
- if ( m_node->IsHidden() || m_node->IsCulled(modelView) ) return;
+ if ( m_node->IsHidden() || m_node->IsCulled() ) return;
GLCALL( glLoadMatrix( modelView ) );
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