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From: <axl...@us...> - 2009-08-01 17:48:17
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Revision: 450
http://hgengine.svn.sourceforge.net/hgengine/?rev=450&view=rev
Author: axlecrusher
Date: 2009-08-01 17:48:06 +0000 (Sat, 01 Aug 2009)
Log Message:
-----------
fix texture binding to shader
Modified Paths:
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Mercury2/src/Texture.cpp
Modified: Mercury2/src/Texture.cpp
===================================================================
--- Mercury2/src/Texture.cpp 2009-08-01 14:20:20 UTC (rev 449)
+++ Mercury2/src/Texture.cpp 2009-08-01 17:48:06 UTC (rev 450)
@@ -120,7 +120,7 @@
ShaderAttribute sa;
sa.type = ShaderAttribute::TYPE_SAMPLER;
- sa.value.iSampler = m_textureResource;
+ sa.value.iSampler = m_numActiveTextures;
Shader::SetAttribute( ssprintf("HG_Texture%d", m_numActiveTextures), sa);
m_activeTextures.push_back(this);
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