From: <axl...@us...> - 2009-06-21 13:06:47
|
Revision: 356 http://hgengine.svn.sourceforge.net/hgengine/?rev=356&view=rev Author: axlecrusher Date: 2009-06-21 13:06:46 +0000 (Sun, 21 Jun 2009) Log Message: ----------- unneeded Modified Paths: -------------- Mercury2/src/Shader.cpp Mercury2/src/Shader.h Modified: Mercury2/src/Shader.cpp =================================================================== --- Mercury2/src/Shader.cpp 2009-06-21 02:57:59 UTC (rev 355) +++ Mercury2/src/Shader.cpp 2009-06-21 13:06:46 UTC (rev 356) @@ -11,8 +11,7 @@ REGISTER_ASSET_TYPE( Shader ); -ShaderAttributesSet SHADERATTRIBUTES; -Shader * Shader::CurrentShader; +Shader * Shader::CurrentShader = NULL; ShaderAttribute * ShaderAttributesSet::GetHandle( const MString & sName ) { Modified: Mercury2/src/Shader.h =================================================================== --- Mercury2/src/Shader.h 2009-06-21 02:57:59 UTC (rev 355) +++ Mercury2/src/Shader.h 2009-06-21 13:06:46 UTC (rev 356) @@ -50,8 +50,6 @@ std::map< MString, ShaderAttribute * > m_AllShaderAttributes; }; -extern ShaderAttributesSet SHADERATTRIBUTES; - ///Basic element for turning shaders on and off /** This class helps aide in the loading and use of shaders. It allows loading of files through the LoadShader() function that actively looks for .frag and .vert files. By use @@ -161,7 +159,7 @@ float fPriority; ///Global static shader (so shaders can recursively activate and deactivate shaders) - static Shader * CurrentShader; + static Shader* CurrentShader; ///Original Shader (to re-enable when leaving) Shader * OriginalShader; This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |