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From: <axl...@us...> - 2009-06-21 13:06:47
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Revision: 356
http://hgengine.svn.sourceforge.net/hgengine/?rev=356&view=rev
Author: axlecrusher
Date: 2009-06-21 13:06:46 +0000 (Sun, 21 Jun 2009)
Log Message:
-----------
unneeded
Modified Paths:
--------------
Mercury2/src/Shader.cpp
Mercury2/src/Shader.h
Modified: Mercury2/src/Shader.cpp
===================================================================
--- Mercury2/src/Shader.cpp 2009-06-21 02:57:59 UTC (rev 355)
+++ Mercury2/src/Shader.cpp 2009-06-21 13:06:46 UTC (rev 356)
@@ -11,8 +11,7 @@
REGISTER_ASSET_TYPE( Shader );
-ShaderAttributesSet SHADERATTRIBUTES;
-Shader * Shader::CurrentShader;
+Shader * Shader::CurrentShader = NULL;
ShaderAttribute * ShaderAttributesSet::GetHandle( const MString & sName )
{
Modified: Mercury2/src/Shader.h
===================================================================
--- Mercury2/src/Shader.h 2009-06-21 02:57:59 UTC (rev 355)
+++ Mercury2/src/Shader.h 2009-06-21 13:06:46 UTC (rev 356)
@@ -50,8 +50,6 @@
std::map< MString, ShaderAttribute * > m_AllShaderAttributes;
};
-extern ShaderAttributesSet SHADERATTRIBUTES;
-
///Basic element for turning shaders on and off
/** This class helps aide in the loading and use of shaders. It allows loading of files
through the LoadShader() function that actively looks for .frag and .vert files. By use
@@ -161,7 +159,7 @@
float fPriority;
///Global static shader (so shaders can recursively activate and deactivate shaders)
- static Shader * CurrentShader;
+ static Shader* CurrentShader;
///Original Shader (to re-enable when leaving)
Shader * OriginalShader;
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