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From: <axl...@us...> - 2009-06-21 02:53:19
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Revision: 351
http://hgengine.svn.sourceforge.net/hgengine/?rev=351&view=rev
Author: axlecrusher
Date: 2009-06-21 01:49:41 +0000 (Sun, 21 Jun 2009)
Log Message:
-----------
no more renderable node
Modified Paths:
--------------
Mercury2/adv_set.c
Mercury2/scenegraph.xml
Modified: Mercury2/adv_set.c
===================================================================
--- Mercury2/adv_set.c 2009-06-21 01:49:14 UTC (rev 350)
+++ Mercury2/adv_set.c 2009-06-21 01:49:41 UTC (rev 351)
@@ -4,7 +4,7 @@
SOURCES="src/Mercury2.cpp src/MercuryAsset.cpp src/MercuryNode.cpp \
- src/MercuryThreads.cpp src/MercuryMath.cpp src/MercuryWindow.cpp src/RenderableNode.cpp \
+ src/MercuryThreads.cpp src/MercuryMath.cpp src/MercuryWindow.cpp\
src/TransformNode.cpp src/MercuryMatrix.cpp src/Viewport.cpp src/Quad.cpp src/MercuryUtil.cpp \
src/Texture.cpp src/RawImageData.cpp src/BMPLoader.cpp src/PNGLoader.cpp src/ImageLoader.cpp \
src/MercuryVBO.cpp src/MSemaphore.cpp src/UpdateThreader.cpp src/HGMDLMesh.cpp \
Modified: Mercury2/scenegraph.xml
===================================================================
--- Mercury2/scenegraph.xml 2009-06-21 01:49:14 UTC (rev 350)
+++ Mercury2/scenegraph.xml 2009-06-21 01:49:41 UTC (rev 351)
@@ -1,46 +1,40 @@
-<SceneGraph>
+<SceneGraph name="root">
<!-- <node type="cameranode" movx="6" movz="-5.5" movy="3" rotx="-45" roty="90">
<node type="viewport" fov="45" aspect="1.3333" near="0.01" far="100"/>
</node>
-->
- <node type="cameranode" movx="0" movz="0" movy="0" rotx="0" roty="0" rotz="0">
- <node type="viewport" fov="45" aspect="1.3333" near="0.01" far="100"/>
+ <node type="cameranode" movx="0" movz="0" movy="0" rotx="0" roty="0" rotz="0" name="camera">
+ <node type="viewport" fov="45" aspect="1.3333" near="0.01" far="100" name="vp"/>
</node>
- <node type="renderablenode">
- <asset type="texture" file="screenFBO_0" dynamic="true"/>
- <asset type="fullscreenquad"/>
- </node>
- <node type="mercuryfbo" width="640" height="480" depth="true" tnum="2" name="screenFBO" usescreensize="true">
- <asset type="shader" file="testShader"/>
+<!-- <asset type="texture" file="screenFBO_0" dynamic="true"/> -->
+<!-- <asset type="fullscreenquad"/> -->
+<!-- <node type="mercuryfbo" width="640" height="480" depth="true" tnum="2" name="screenFBO" usescreensize="true"> -->
+<!-- <asset type="shader" file="testShader"/> -->
<node type="transformnode" rotx="-90" movz="-10" movx="0" movy="-5">
- <node type="renderablenode">
- <asset type="texture" file="map.png"/>
- <asset type="hgmdlmodel" file="map.hgmdl" />
- </node>
+ <asset type="texture" file="map.png"/>
+ <asset type="hgmdlmodel" file="map.hgmdl" />
</node>
- <node type="renderablenode" name="lampForest">
- <asset type="texture" file="lamp.png"/>
- <node type="transformnode" movz="-5" movx="0" movy="0" name="lamprow" >
- <node type="transformnode" rotx="-90" name="lamp">
- <node type="billboardnode" billboardaxis="0,0,1" spheremode="true" >
- <node type="renderablenode">
+ <node type="mercurynode" name="lampForest" >
+ <asset type="texture" file="lamp.png"/>
+ <node type="transformnode" movz="-5" movx="0" movy="0" name="lamprow" >
+ <node type="transformnode" rotx="-90" name="lamp">
+ <node type="billboardnode" billboardaxis="0,0,1" spheremode="true" >
<asset type="hgmdlmodel" file="lampN.hgmdl" />
</node>
</node>
+ <node type="transformnode" movx="1" fallback="lamprow.lamp" />
+ <node type="transformnode" movx="2" fallback="lamprow.lamp" />
+ <node type="transformnode" movx="3" fallback="lamprow.lamp" />
+ <node type="transformnode" movx="-1" fallback="lamprow.lamp" />
+ <node type="transformnode" movx="-2" fallback="lamprow.lamp" />
+ <node type="transformnode" movx="-3" fallback="lamprow.lamp" />
</node>
- <node type="transformnode" movx="1" fallback="lamprow.lamp" />
- <node type="transformnode" movx="2" fallback="lamprow.lamp" />
- <node type="transformnode" movx="3" fallback="lamprow.lamp" />
- <node type="transformnode" movx="-1" fallback="lamprow.lamp" />
- <node type="transformnode" movx="-2" fallback="lamprow.lamp" />
- <node type="transformnode" movx="-3" fallback="lamprow.lamp" />
- </node>
<node type="transformnode" movz="-6" fallback="lampForest.lamprow"/>
<node type="transformnode" movz="-7" fallback="lampForest.lamprow"/>
<node type="transformnode" movz="-8" fallback="lampForest.lamprow"/>
<node type="transformnode" movz="-9" fallback="lampForest.lamprow"/>
<node type="transformnode" movz="-4" fallback="lampForest.lamprow"/>
<node type="transformnode" movz="-3" fallback="lampForest.lamprow"/>
- </node>
- </node>
+ </node>-->
+<!-- </node> -->
</SceneGraph>
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