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From: <axl...@us...> - 2009-06-13 01:10:49
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Revision: 312
http://hgengine.svn.sourceforge.net/hgengine/?rev=312&view=rev
Author: axlecrusher
Date: 2009-06-13 01:10:48 +0000 (Sat, 13 Jun 2009)
Log Message:
-----------
broken FBO
Added Paths:
-----------
Mercury2/src/MercuryFBO.cpp
Mercury2/src/MercuryFBO.h
Mercury2/src/RenderBuffer.cpp
Mercury2/src/RenderBuffer.h
Added: Mercury2/src/MercuryFBO.cpp
===================================================================
--- Mercury2/src/MercuryFBO.cpp (rev 0)
+++ Mercury2/src/MercuryFBO.cpp 2009-06-13 01:10:48 UTC (rev 312)
@@ -0,0 +1,87 @@
+#include <MercuryFBO.h>
+#include <GLHeaders.h>
+
+REGISTER_NODE_TYPE(MercuryFBO);
+
+MercuryFBO::MercuryFBO()
+ :m_fboID(0), m_initiated(false)
+{
+}
+
+MercuryFBO::~MercuryFBO()
+{
+ if (m_fboID != 0) glDeleteFramebuffersEXT(1, &m_fboID);
+}
+
+void MercuryFBO::InitFBOBeforeRender()
+{
+ m_initiated = true;
+ glGenFramebuffersEXT(1, &m_fboID);
+}
+
+void MercuryFBO::PreRender(const MercuryMatrix& matrix)
+{
+ if ( !m_initiated ) InitFBOBeforeRender();
+ RenderableNode::PreRender(matrix);
+}
+
+void MercuryFBO::Render(const MercuryMatrix& matrix)
+{
+ if (m_lastRendered != m_fboID)
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_fboID);
+ m_lastRendered = m_fboID;
+// m_lastInStask = m_lastRendered;
+ }
+
+// glPushAttrib(GL_VIEWPORT_BIT);
+ // glViewport(0,0,width, height);
+
+ RenderableNode::Render(matrix);
+}
+
+void MercuryFBO::PostRender(const MercuryMatrix& matrix)
+{
+// glPopAttrib();
+
+// glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_lastInStask);
+// m_lastRendered = m_lastInStask;
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); //unbind
+ m_lastRendered = 0;
+
+ RenderableNode::PostRender(matrix);
+}
+
+uint32_t MercuryFBO::m_lastRendered = NULL;
+
+/****************************************************************************
+ * Copyright (C) 2009 by Joshua Allen *
+ * *
+ * *
+ * All rights reserved. *
+ * *
+ * Redistribution and use in source and binary forms, with or without *
+ * modification, are permitted provided that the following conditions *
+ * are met: *
+ * * Redistributions of source code must retain the above copyright *
+ * notice, this list of conditions and the following disclaimer. *
+ * * Redistributions in binary form must reproduce the above *
+ * copyright notice, this list of conditions and the following *
+ * disclaimer in the documentation and/or other materials provided *
+ * with the distribution. *
+ * * Neither the name of the Mercury Engine nor the names of its *
+ * contributors may be used to endorse or promote products derived *
+ * from this software without specific prior written permission. *
+ * *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR *
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT *
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, *
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT *
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, *
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY *
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE *
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
+ ***************************************************************************/
Added: Mercury2/src/MercuryFBO.h
===================================================================
--- Mercury2/src/MercuryFBO.h (rev 0)
+++ Mercury2/src/MercuryFBO.h 2009-06-13 01:10:48 UTC (rev 312)
@@ -0,0 +1,64 @@
+#ifndef MERCURYFBO_H
+#define MERCURYFBO_H
+
+#include <RenderableNode.h>
+
+class MercuryFBO : public RenderableNode
+{
+ public:
+ MercuryFBO();
+ virtual ~MercuryFBO();
+
+ virtual void PreRender(const MercuryMatrix& matrix);
+ virtual void Render(const MercuryMatrix& matrix);
+ virtual void PostRender(const MercuryMatrix& matrix);
+
+ GENRTTI(MercuryFBO);
+
+ private:
+ void InitFBOBeforeRender();
+
+ uint32_t m_fboID;
+ bool m_initiated;
+ static uint32_t m_lastRendered;
+
+ uint32_t m_lastInStask;
+
+ protected:
+// AlignedBuffer<float> m_vertexData;
+// AlignedBuffer<uint16_t> m_indexData;
+};
+
+#endif
+
+/****************************************************************************
+ * Copyright (C) 2009 by Joshua Allen *
+ * *
+ * *
+ * All rights reserved. *
+ * *
+ * Redistribution and use in source and binary forms, with or without *
+ * modification, are permitted provided that the following conditions *
+ * are met: *
+ * * Redistributions of source code must retain the above copyright *
+ * notice, this list of conditions and the following disclaimer. *
+ * * Redistributions in binary form must reproduce the above *
+ * copyright notice, this list of conditions and the following *
+ * disclaimer in the documentation and/or other materials provided *
+ * with the distribution. *
+ * * Neither the name of the Mercury Engine nor the names of its *
+ * contributors may be used to endorse or promote products derived *
+ * from this software without specific prior written permission. *
+ * *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR *
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT *
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, *
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT *
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, *
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY *
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE *
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
+ ***************************************************************************/
Added: Mercury2/src/RenderBuffer.cpp
===================================================================
--- Mercury2/src/RenderBuffer.cpp (rev 0)
+++ Mercury2/src/RenderBuffer.cpp 2009-06-13 01:10:48 UTC (rev 312)
@@ -0,0 +1,228 @@
+#include <RenderBuffer.h>
+#include <GLHeaders.h>
+#include <MercuryWindow.h>
+#include <RenderableNode.h>
+
+#include <Texture.h>
+
+REGISTER_ASSET_TYPE(RenderBuffer);
+
+RenderBuffer::RenderBuffer()
+ :MercuryAsset(), m_bufferID(0), m_textureID(0), m_initiated(false), m_width(0), m_height(0), m_type(NONE), m_bound(false)
+{
+}
+
+RenderBuffer::~RenderBuffer()
+{
+ if (m_bufferID != 0) glDeleteRenderbuffersEXT(1, &m_bufferID);
+}
+
+void RenderBuffer::Init(MercuryNode* node)
+{
+ MercuryAsset::Init( node );
+
+ RenderableNode* rn = RenderableNode::Cast( node );
+ if ( rn )
+ {
+ rn->AddPreRender( this );
+ rn->AddPostRender( this );
+ }
+}
+
+void RenderBuffer::PreRender(const MercuryNode* node)
+{
+ if ( !m_initiated ) InitRenderBuffer();
+}
+
+void RenderBuffer::Render(const MercuryNode* node)
+{
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, m_bufferID);
+ if ( NeedResize() ) AllocateSpace();
+
+ //attach to FBO
+// if ( !m_bound )
+ {
+ m_bound = true;
+ if ( m_type == TEXTURE )
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GLAttachPoint(), GL_TEXTURE_2D, m_textureID, 0);
+ else
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GLAttachPoint(), GL_RENDERBUFFER_EXT, m_bufferID);
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+}
+
+void RenderBuffer::PostRender(const MercuryNode* node)
+{
+ static uint32_t t = time(NULL);
+ if ( (m_type == TEXTURE) && (time(NULL) > (t+3)))
+// if (false)
+ {
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+
+// printf("active %d\n", Texture::NumberActiveTextures() );
+
+ //this works with a "normal" texture, FBO texture is still white
+ glActiveTexture( GL_TEXTURE0 );
+ glClientActiveTextureARB(GL_TEXTURE0);
+ glEnable( GL_TEXTURE_2D );
+ glBindTexture(GL_TEXTURE_2D, m_textureID);
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+
+
+ glBegin(GL_QUADS);
+ glTexCoord2d(0,1);
+ glVertex3i(-1, -1, -1);
+
+ glTexCoord2d(1,1);
+ glVertex3i(1, -1, -1);
+
+ glTexCoord2d(1,0);
+ glVertex3i(1, 1, -1);
+
+ glTexCoord2d(0,0);
+ glVertex3i(-1, 1, -1);
+ glEnd();
+
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+// glActiveTexture( GL_TEXTURE0 );
+// glClientActiveTextureARB(GL_TEXTURE0);
+// glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glDisable( GL_TEXTURE_2D );
+
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ }
+}
+
+void RenderBuffer::InitRenderBuffer()
+{
+ m_initiated = true;
+ glGenRenderbuffersEXT(1, &m_bufferID);
+
+ if (m_type == TEXTURE)
+ {
+ glGenTextures(1, &m_textureID);
+ printf("texture rb %d\n", m_textureID);
+ }
+}
+
+void RenderBuffer::AllocateSpace()
+{
+ m_width = MercuryWindow::GetCurrentWindow()->Width();
+ m_height = MercuryWindow::GetCurrentWindow()->Height();
+
+ if (m_type == TEXTURE)
+ {
+ glBindTexture(GL_TEXTURE_2D, m_textureID);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, m_width, m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+ else
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GLType(), m_width, m_height);
+}
+
+bool RenderBuffer::NeedResize()
+{
+ int width = MercuryWindow::GetCurrentWindow()->Width();
+ int height = MercuryWindow::GetCurrentWindow()->Height();
+ return (width != m_width)||(height != m_height);
+}
+
+int RenderBuffer::GLType()
+{
+ switch( m_type )
+ {
+ case TEXTURE:
+ case COLOR:
+ return GL_RGBA;
+ case DEPTH:
+ return GL_DEPTH_COMPONENT;
+ case STENCIL:
+ return GL_STENCIL_INDEX;
+ default:
+ return 0;
+ }
+}
+
+int RenderBuffer::GLAttachPoint()
+{
+ switch( m_type )
+ {
+ case TEXTURE:
+ case COLOR:
+ return GL_COLOR_ATTACHMENT0_EXT;
+ case DEPTH:
+ return GL_DEPTH_ATTACHMENT_EXT;
+ case STENCIL:
+ return GL_STENCIL_ATTACHMENT_EXT;
+ default:
+ return 0;
+ }
+}
+
+void RenderBuffer::LoadFromXML(const XMLNode& node)
+{
+ MString t = node.Attribute("buffertype");
+
+ if ( t == "color" )
+ {
+ m_type = COLOR;
+ }
+ else if ( t == "depth" )
+ {
+ m_type = DEPTH;
+ }
+ else if ( t == "stencil" )
+ {
+ m_type = STENCIL;
+ }
+ else if ( t == "texture" )
+ {
+ m_type = TEXTURE;
+ }
+}
+
+RenderBuffer* RenderBuffer::Generate()
+{
+ return new RenderBuffer();
+}
+
+/****************************************************************************
+ * Copyright (C) 2009 by Joshua Allen *
+ * *
+ * *
+ * All rights reserved. *
+ * *
+ * Redistribution and use in source and binary forms, with or without *
+ * modification, are permitted provided that the following conditions *
+ * are met: *
+ * * Redistributions of source code must retain the above copyright *
+ * notice, this list of conditions and the following disclaimer. *
+ * * Redistributions in binary form must reproduce the above *
+ * copyright notice, this list of conditions and the following *
+ * disclaimer in the documentation and/or other materials provided *
+ * with the distribution. *
+ * * Neither the name of the Mercury Engine nor the names of its *
+ * contributors may be used to endorse or promote products derived *
+ * from this software without specific prior written permission. *
+ * *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR *
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT *
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, *
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT *
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, *
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY *
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE *
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
+ ***************************************************************************/
Added: Mercury2/src/RenderBuffer.h
===================================================================
--- Mercury2/src/RenderBuffer.h (rev 0)
+++ Mercury2/src/RenderBuffer.h 2009-06-13 01:10:48 UTC (rev 312)
@@ -0,0 +1,85 @@
+#ifndef RENDERBUFFER_H
+#define RENDERBUFFER_H
+
+#include <MercuryAsset.h>
+
+class RenderBuffer : public MercuryAsset
+{
+ public:
+ enum RBType
+ {
+ NONE,
+ COLOR,
+ DEPTH,
+ STENCIL,
+ TEXTURE
+ };
+
+ RenderBuffer();
+ virtual ~RenderBuffer();
+
+ virtual void Init(MercuryNode* node);
+
+ virtual void PreRender(const MercuryNode* node);
+ virtual void Render(const MercuryNode* node);
+ virtual void PostRender(const MercuryNode* node);
+ virtual void LoadFromXML(const XMLNode& node);
+
+ static RenderBuffer* Generate();
+
+ private:
+ virtual void InitRenderBuffer();
+ void AllocateSpace();
+ bool NeedResize();
+
+ int GLType();
+ int GLAttachPoint();
+
+ uint32_t m_bufferID;
+ uint32_t m_textureID;
+ bool m_initiated;
+ int m_width, m_height;
+ RBType m_type;
+
+ bool m_bound;
+
+// static void* m_lastRendered;
+
+ protected:
+// AlignedBuffer<float> m_vertexData;
+// AlignedBuffer<uint16_t> m_indexData;
+};
+
+#endif
+
+/****************************************************************************
+ * Copyright (C) 2009 by Joshua Allen *
+ * *
+ * *
+ * All rights reserved. *
+ * *
+ * Redistribution and use in source and binary forms, with or without *
+ * modification, are permitted provided that the following conditions *
+ * are met: *
+ * * Redistributions of source code must retain the above copyright *
+ * notice, this list of conditions and the following disclaimer. *
+ * * Redistributions in binary form must reproduce the above *
+ * copyright notice, this list of conditions and the following *
+ * disclaimer in the documentation and/or other materials provided *
+ * with the distribution. *
+ * * Neither the name of the Mercury Engine nor the names of its *
+ * contributors may be used to endorse or promote products derived *
+ * from this software without specific prior written permission. *
+ * *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS *
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT *
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR *
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT *
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, *
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT *
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, *
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY *
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE *
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
+ ***************************************************************************/
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