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From: <axl...@us...> - 2009-03-02 20:07:39
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Revision: 163
http://hgengine.svn.sourceforge.net/hgengine/?rev=163&view=rev
Author: axlecrusher
Date: 2009-03-02 20:07:37 +0000 (Mon, 02 Mar 2009)
Log Message:
-----------
update
Modified Paths:
--------------
Mercury2/scenegraph.xml
Mercury2/src/MercuryMatrix.cpp
Modified: Mercury2/scenegraph.xml
===================================================================
--- Mercury2/scenegraph.xml 2009-03-02 20:00:18 UTC (rev 162)
+++ Mercury2/scenegraph.xml 2009-03-02 20:07:37 UTC (rev 163)
@@ -20,7 +20,7 @@
<asset type="quad"/>
</node>
</node>
- <node type="rotatornode" movy="0" movz="-20" scalex="0.25" scaley="0.25" scalez="0.25" >
+ <node type="rotatornode" movy="0" movz="-2" scalex="0.25" scaley="0.25" scalez="0.25" >
<node type="renderablenode">
<asset type="texture" file="gunther.png"/>
<asset type="hgmdlmodel" file="gunther.hgmdl"/>
Modified: Mercury2/src/MercuryMatrix.cpp
===================================================================
--- Mercury2/src/MercuryMatrix.cpp 2009-03-02 20:00:18 UTC (rev 162)
+++ Mercury2/src/MercuryMatrix.cpp 2009-03-02 20:07:37 UTC (rev 163)
@@ -198,11 +198,13 @@
MercuryVector MercuryMatrix::operator*(const MercuryVector& v) const
{
float tmp[4];
+ FloatRow r, tvo;
+
v.ConvertToVector4( tmp );
- FloatRow r, tvo;
Float2FloatRow( tmp, &r );
VectorMultiply4f( m_matrix, &r, &tvo);
FloatRow2Float( &tvo, tmp );
+
return MercuryVertex(tmp);
}
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