|
From: <axl...@us...> - 2009-01-01 03:40:51
|
Revision: 131
http://hgengine.svn.sourceforge.net/hgengine/?rev=131&view=rev
Author: axlecrusher
Date: 2009-01-01 03:40:46 +0000 (Thu, 01 Jan 2009)
Log Message:
-----------
use MessageHandler as base
Modified Paths:
--------------
Mercury2/src/MercuryAsset.h
Mercury2/src/MercuryNode.h
Modified: Mercury2/src/MercuryAsset.h
===================================================================
--- Mercury2/src/MercuryAsset.h 2009-01-01 03:38:38 UTC (rev 130)
+++ Mercury2/src/MercuryAsset.h 2009-01-01 03:40:46 UTC (rev 131)
@@ -3,10 +3,10 @@
#include <MAutoPtr.h>
#include <MercuryNode.h>
-
+#include <MessageHandler.h>
#include <map>
-class MercuryAsset : public RefBase
+class MercuryAsset : public RefBase, MessageHandler
{
public:
MercuryAsset();
Modified: Mercury2/src/MercuryNode.h
===================================================================
--- Mercury2/src/MercuryNode.h 2009-01-01 03:38:38 UTC (rev 130)
+++ Mercury2/src/MercuryNode.h 2009-01-01 03:40:46 UTC (rev 131)
@@ -6,6 +6,7 @@
#include <typeinfo>
#include <XMLParser.h>
#include <MercuryUtil.h>
+#include <MessageHandler.h>
/** This is the basic node of the scene graph. It is not intended to be instanced.
Each node exists as a single entity in the scene graph.
@@ -22,7 +23,7 @@
while(tn) { if (typeid(x) == typeid(*tn)) return true; tn = *n; } \
return false;}
*/
-class MercuryNode
+class MercuryNode : public MessageHandler
{
public:
MercuryNode();
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|