Revision: 197
http://hgengine.svn.sourceforge.net/hgengine/?rev=197&view=rev
Author: axlecrusher
Date: 2009-04-04 19:53:20 +0000 (Sat, 04 Apr 2009)
Log Message:
-----------
remove unused
Modified Paths:
--------------
Mercury2/src/RenderableNode.h
Modified: Mercury2/src/RenderableNode.h
===================================================================
--- Mercury2/src/RenderableNode.h 2009-04-04 19:51:27 UTC (rev 196)
+++ Mercury2/src/RenderableNode.h 2009-04-04 19:53:20 UTC (rev 197)
@@ -10,10 +10,6 @@
#define MCHECKASSETS
-//extern uint64_t RenderWaited;
-//extern uint64_t UpdateWaited;
-//extern MercuryMatrix GLOBALMATRIX;
-
class RenderableNode : public MercuryNode
{
public:
@@ -23,9 +19,6 @@
virtual void Render();
virtual void Update(float dTime);
- ///Returnes true if N is of type RenderableNode
-// static bool IsMyType( MercuryNode* n );
-
inline void AddAsset(MAutoPtr< MercuryAsset > asset) { m_assets.push_back(asset); }
void AddPreRender(MercuryAsset* asset);
@@ -44,7 +37,7 @@
bool m_hidden;
private:
bool IsInAssetList(MercuryAsset* asset) const;
-
+
std::list< MAutoPtr< MercuryAsset > > m_assets; ///serves as a holder for memory
//we will just use normal pointers here because we don't want to waste too much time
@@ -53,11 +46,6 @@
std::list< MercuryAsset* > m_prerender;
std::list< MercuryAsset* > m_render;
std::list< MercuryAsset* > m_postrender;
-
-//Below is stuff for threaded rendering
-// unsigned long Spinlock( unsigned long value );
-// unsigned long SpinlockWait( unsigned long value, unsigned long usec );
-// MSemaphore m_semaphore;
};
#endif
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