Hex Game Code
Status: Alpha
Brought to you by:
laonious
File | Date | Author | Commit |
---|---|---|---|
CMake | 2014-08-04 |
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[cbd194] Initial commit |
bin | 2014-09-19 |
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[e872f0] ai seems to work |
data | 2014-09-19 |
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[6c86df] change starting location |
depend | 2014-08-24 |
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[abb82b] refactor directories and begin on hexmap.draw |
doc | 2014-08-24 |
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[abb82b] refactor directories and begin on hexmap.draw |
include | 2014-09-19 |
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[3cf5d2] update version header |
lib | 2014-08-24 |
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[abb82b] refactor directories and begin on hexmap.draw |
src | 2014-09-19 |
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[e872f0] ai seems to work |
CMakeLists.txt | 2014-08-24 |
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[abb82b] refactor directories and begin on hexmap.draw |
README | 2014-09-16 |
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[39b8c0] update README |
HexGame v0.9 Controls: Pan Camera - w a s d Rotate Camera - q e Zoom - Mouse Wheel Each character may attack and move in a single turn. An attack consists of either a weapon attack or a special technique. Upon ending your turn, you may select a facing. This can affect damage you receive, so consider carefully. Damage: Melee weapons receive a 10% damage bonus/penalty based on height difference and a varying amount of damage based on attack direction - up to 45% extra damage! Ranged weapons receive a 20% damage bonus/penalty based on height difference and a modest backstab bonus if they are behind the target. Techniques have an area of effect, but will not affect tiles with an elevation difference greater than 1! They also suffer no penalties nor enjoy benefits of height difference and facing.