HexGame v0.9
Controls:
Pan Camera - w a s d
Rotate Camera - q e
Zoom - Mouse Wheel
Each character may attack and move in a single turn. An attack consists of either a weapon attack or a special technique. Upon ending your turn, you may select a facing. This can affect damage you receive, so consider carefully.
Damage:
Melee weapons receive a 10% damage bonus/penalty based on height difference and a varying amount of damage based on attack direction - up to 45% extra damage!
Ranged weapons receive a 20% damage bonus/penalty based on height difference and a modest backstab bonus if they are behind the target.
Techniques have an area of effect, but will not affect tiles with an elevation difference greater than 1! They also suffer no penalties nor enjoy benefits of height difference and facing.