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File Date Author Commit
 CMake 2014-08-04 Matt Matt [cbd194] Initial commit
 bin 2014-09-19 Matt Matt [e872f0] ai seems to work
 data 2014-09-19 Matt Matt [6c86df] change starting location
 depend 2014-08-24 Matt Matt [abb82b] refactor directories and begin on hexmap.draw
 doc 2014-08-24 Matt Matt [abb82b] refactor directories and begin on hexmap.draw
 include 2014-09-19 Matt Matt [3cf5d2] update version header
 lib 2014-08-24 Matt Matt [abb82b] refactor directories and begin on hexmap.draw
 src 2014-09-19 Matt Matt [e872f0] ai seems to work
 CMakeLists.txt 2014-08-24 Matt Matt [abb82b] refactor directories and begin on hexmap.draw
 README 2014-09-16 Matt Matt [39b8c0] update README

Read Me

HexGame v0.9

Controls:
Pan Camera - w a s d
Rotate Camera - q e
Zoom - Mouse Wheel

Each character may attack and move in a single turn.  An attack consists of either a weapon attack or a special technique.  Upon ending your turn, you may select a facing.  This can affect damage you receive, so consider carefully.

Damage:
Melee weapons receive a 10% damage bonus/penalty based on height difference and a varying amount of damage based on attack direction - up to 45% extra damage!

Ranged weapons receive a 20% damage bonus/penalty based on height difference and a modest backstab bonus if they are behind the target.

Techniques have an area of effect, but will not affect tiles with an elevation difference greater than 1!  They also suffer no penalties nor enjoy benefits of height difference and facing.
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