Revert "tweaks to texture class"
Revert "add perlin noise and procedural heightmap"
Revert "tweak water generation"
Revert "water generates grass"
Revert "fix water bug"
Merge branch 'devel' of https://git.code.sf.net...
Add normal map.
Fixed normal map loading.
mesh textures now loaded with resourcemanager
water generates grass
lots of changes
add mesh height methods
tweaks to texture class
add perlin noise and procedural heightmap
fix water bug
tweak water generation
add percent health method
remove outlinecharacters boolean
incorporate timer class
Portraits handle character death
Fixed bug causing massive AI lag.
Remove typo
Simplify backstab calculations
Rewrite backstab bonus calculations.
Change turncountdown to float.
Tweaks to compile on Windows.
new grass texture
functioning turn gui
tweak tile loader so texture isn't specified in...
add bump mapping for tiles
add blank texture
the turn gui updates in real time
bug fix and grass
refactor: extract PickingFBO class
add geometry shader
add bind texture method
turn gui tweaks
change grid method
bug fixes
more tweaks, streamline the camera code
refactor Camera::Update
a little more refactoring in Camera update methods
refactoring Camera with Frame struct
prune some unnecessary data from camera
add timer class to handle timers
various small fixes
refactor lighting
tweak idle animation
fixed .blend file to make orientations correct
Misc changes to compile on Windows
.dae scaling is correct
.dae now oriented correctly
generic character is rigged and ready to go!
added rigged mesh to repo
nearly working, gonna try re-rigging
ready to load animation
animatedmesh header ready to go, just need methods
progress!
animation works!
rewrite mesh class to use VAO
bind bone data
Fixed a bizarre bug which prevented compilation...
Cursor tiles are always outlined and a little c...
Prune a method and simplify the colored tiles. ...
Add initializer
the map is now lit by a spotlight and two point...
added spotlight class
the new mesh loader and shaders work
camera back where it was
picking works....finally
apply some refactoring
about to branch for an extensive rewrite
add shaders to repo and tweak water
outlines work
the map is now drawn in perspective
more work with shaders
tweak grid shader
tweak waves and water texture motion
new mesh importer works properly
extremely hacky water animation
the shader now draws the grid
implement lighting
got persepective working
Rewrite mesh class and rendering methods - hope...
camera stays centered while zooming
decouple iso angle and zoom
update cmakelists for new dive letter
add rigged soldier mesh
implement delay timer
now the character with the lowest turn delay goes
can now pass outline thickness and color as arg...
improvements to the turn system
improve outlines
white outline on character models
add aoe attribute to damage effect
add technique class and test
tilesets now loaded with fileloader class
add Effect and damageEffect classes
add aoe range for damage effect