Activity for Hex Game

  • laonious laonious committed [f4609c]

    Revert "tweaks to texture class"

  • laonious laonious committed [428d0d]

    Revert "add perlin noise and procedural heightmap"

  • laonious laonious committed [9a3673]

    Revert "tweak water generation"

  • laonious laonious committed [c252f3]

    Revert "water generates grass"

  • laonious laonious committed [44e310]

    Revert "fix water bug"

  • laonious laonious committed [c796d9]

    Merge branch 'devel' of https://git.code.sf.net...

  • laonious laonious committed [39b1f8]

    Add normal map.

  • laonious laonious committed [609cb9]

    Fixed normal map loading.

  • Matt committed [21b969]

    mesh textures now loaded with resourcemanager

  • Matt committed [8c9abf]

    water generates grass

  • Matt committed [700c7c]

    lots of changes

  • Matt committed [5ffcd9]

    add mesh height methods

  • Matt committed [f95fbe]

    tweaks to texture class

  • Matt committed [f00f3c]

    add perlin noise and procedural heightmap

  • Matt committed [113466]

    fix water bug

  • Matt committed [b81f2a]

    tweak water generation

  • Matt committed [513df6]

    add percent health method

  • Hex Game Hex Game released /Release 0.95.1.7z

  • Matt committed [c6e315]

    remove outlinecharacters boolean

  • Matt committed [115301]

    incorporate timer class

  • laonious laonious committed [99c0e4]

    Portraits handle character death

  • laonious laonious committed [54d0eb]

    Fixed bug causing massive AI lag.

  • laonious laonious committed [d211af]

    Remove typo

  • laonious laonious committed [2f3a86]

    Simplify backstab calculations

  • laonious laonious committed [8c1df6]

    Rewrite backstab bonus calculations.

  • laonious laonious committed [2177dd]

    Change turncountdown to float.

  • laonious laonious committed [84c712]

    Tweaks to compile on Windows.

  • Matt committed [73db3b]

    new grass texture

  • Matt committed [5cdd47]

    functioning turn gui

  • Matt committed [bbc340]

    tweak tile loader so texture isn't specified in...

  • Matt committed [0fd7bc]

    add bump mapping for tiles

  • Matt committed [0f17db]

    add blank texture

  • Matt committed [ed46d5]

    the turn gui updates in real time

  • Matt committed [644aa8]

    bug fix and grass

  • Matt committed [e2074d]

    refactor: extract PickingFBO class

  • Matt committed [465e68]

    add geometry shader

  • Matt committed [0a93dd]

    add bind texture method

  • Matt committed [5bc55a]

    turn gui tweaks

  • Matt committed [fe7b8c]

    change grid method

  • Matt committed [57dbdf]

    bug fixes

  • Matt committed [4403fd]

    more tweaks, streamline the camera code

  • Matt committed [f665de]

    refactor Camera::Update

  • Matt committed [d8b34b]

    a little more refactoring in Camera update methods

  • Matt committed [3a8ca3]

    refactoring Camera with Frame struct

  • Matt committed [92657e]

    prune some unnecessary data from camera

  • Matt committed [87f0ed]

    add timer class to handle timers

  • Matt committed [4ddc38]

    various small fixes

  • Matt committed [5c505f]

    refactor lighting

  • Matt committed [6cc1a7]

    tweak idle animation

  • Matt committed [ca8ea1]

    fixed .blend file to make orientations correct

  • laonious laonious committed [92301d]

    Misc changes to compile on Windows

  • Matt committed [cd3a19]

    .dae scaling is correct

  • Matt committed [6aeb22]

    .dae now oriented correctly

  • Matt committed [6c3831]

    generic character is rigged and ready to go!

  • Matt committed [bf9e7d]

    added rigged mesh to repo

  • Matt committed [c62993]

    nearly working, gonna try re-rigging

  • Matt committed [e4a46c]

    ready to load animation

  • Matt committed [d06cdc]

    animatedmesh header ready to go, just need methods

  • Matt committed [2e370b]

    progress!

  • Matt committed [4c53e6]

    animation works!

  • Matt committed [264e64]

    rewrite mesh class to use VAO

  • Matt committed [c5605b]

    bind bone data

  • laonious laonious committed [e24829]

    Fixed a bizarre bug which prevented compilation...

  • laonious laonious committed [8fed21]

    Cursor tiles are always outlined and a little c...

  • laonious laonious committed [c1e5f7]

    Prune a method and simplify the colored tiles. ...

  • laonious laonious committed [7e7429]

    Add initializer

  • Matt committed [5932a4]

    the map is now lit by a spotlight and two point...

  • Matt committed [f71f72]

    added spotlight class

  • Matt committed [b1286f]

    the new mesh loader and shaders work

  • Matt committed [ab10db]

    camera back where it was

  • Matt committed [aebc63]

    picking works....finally

  • Matt committed [190c07]

    apply some refactoring

  • Matt committed [d0bf36]

    about to branch for an extensive rewrite

  • Matt committed [161079]

    add shaders to repo and tweak water

  • Matt committed [a57a21]

    outlines work

  • Matt committed [938dd3]

    the map is now drawn in perspective

  • Matt committed [dfaf31]

    more work with shaders

  • Matt committed [c5b768]

    tweak grid shader

  • Matt committed [ce4d5d]

    tweak waves and water texture motion

  • Matt committed [51f3e2]

    new mesh importer works properly

  • Matt committed [ce0e31]

    extremely hacky water animation

  • Matt committed [aa3b21]

    the shader now draws the grid

  • Matt committed [e940e4]

    implement lighting

  • Matt committed [089c16]

    got persepective working

  • laonious laonious committed [9d5f6e]

    Rewrite mesh class and rendering methods - hope...

  • Matt committed [763c3c]

    camera stays centered while zooming

  • Matt committed [82508d]

    decouple iso angle and zoom

  • laonious laonious committed [a51b54]

    update cmakelists for new dive letter

  • Matt committed [ca5737]

    add rigged soldier mesh

  • Matt committed [a09be3]

    implement delay timer

  • Matt committed [d128f4]

    now the character with the lowest turn delay goes

  • Matt committed [8f99e4]

    can now pass outline thickness and color as arg...

  • Matt committed [6a5865]

    improvements to the turn system

  • Matt committed [abaff7]

    improve outlines

  • Matt committed [0e0434]

    white outline on character models

  • Matt committed [455e97]

    add aoe attribute to damage effect

  • Matt committed [57adc1]

    add technique class and test

  • Matt committed [5ac72c]

    tilesets now loaded with fileloader class

  • Matt committed [21aa8d]

    add Effect and damageEffect classes

  • Matt committed [53031b]

    add aoe range for damage effect

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