Calculating [inter]>[...]<[frames] by averaging pre- and
post-frames to avoid motion stepping at slow motion
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i don't speak french, but Myrtille from Mamique might be an
interesting tool for this...:
This could be done as non-realtime effect, but i doubt you
would like the interpolation as simple as this. It would
look quite ugly.
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Vector type interpolation.
you mean like finding motion vectors and then interpolating
well you write an algorithm .. i'll integrate it into
MainActor has it. I am not a programmer, but I believe that
someone experienced with graphics programming could manage
it. It would be really useful feature regarding the fixed
FPS rating on digital cameras available today.
Maybe the Heroines might ask someone from the Blender
project. I am sure that they would give a hand.
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