#26 Frame interpolation for Slow motion replay.

open
nobody
None
5
2003-07-21
2003-07-21
Anonymous
No

Calculating [inter]>[...]<[frames] by averaging pre- and
post-frames to avoid motion stepping at slow motion
replay.

Discussion

  • Andraz Tori

    Andraz Tori - 2003-08-01

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    This could be done as non-realtime effect, but i doubt you
    would like the interpolation as simple as this. It would
    look quite ugly.

     
  • Nobody/Anonymous

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    Vector type interpolation.

     
  • Andraz Tori

    Andraz Tori - 2003-09-05

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    you mean like finding motion vectors and then interpolating
    them?
    well you write an algorithm .. i'll integrate it into
    cinelerra :)

     
  • Nobody/Anonymous

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    MainActor has it. I am not a programmer, but I believe that
    someone experienced with graphics programming could manage
    it. It would be really useful feature regarding the fixed
    FPS rating on digital cameras available today.

     
  • Nobody/Anonymous

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    Maybe the Heroines might ask someone from the Blender
    project. I am sure that they would give a hand.

     

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