as you did not release code one month ago and did not reply to my
emails i started my own efforts on a open source heroes 3 clone.
what i have up to now:
i can extract all data out of the lod, snd and vid archives
i can convert all the image formats to something readable (png)
with your great documentation i can also parse the h3m files (but there
were some new things that i found out additinally)
i can display adventure maps in an opengl window with the following
features:
* dynamic resolutions up to native screen size and all window sizes
* hardware acceleration using opengl
* cross platform (windows xp/vista, linux, mac osx) due to 100% python
* much larger/smaller adventure maps
* non-square adventure maps
* smooth adventure map scrolling
* water and map object animations even while scrolling
* diagonal adventure map scrolling with keyboard
* zooming with mouse wheel
something special about my code is, that it is 100% python - this is the
reason it runs on all platforms without any problems and even without
any compilation and with no other dependencies besides python. this is
something i want to preserve at all cost for this project. (exception
might be a map editor that could have qt4 controls via python bindings)
the speed is also just fine: 260fps on 800MHz intel and gma945 gfx.
is there any way i can get your code before you release it officially or
do you plan to release what you have at some point in the feature?
The only reason that i started from scratch on my own is that there was
no reply from you on any of my requests.
i didnt release my code yet either but i can send what i have up to now
to everybody that asks.
I will publish everything in it's own subversion repository once i get this
mapviewer done and the code cleaned up.
I also need some ideas for the project name since it's unnamed until now.
I'm in search for fellow python coders that would like to help me in my efforts.
If you like the idea of opengl acceleration with 100% python then feel
free to mail me that you want to join and i will publish my code right now.
cheers
josch
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
there is a readme that should get you started - for all additional problems write me a mail.
needed: a pointer how adventure map objects overlap - where is the information stored which objects are drawn below or above others?
also needed: additional team members :)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
hey all!
as you did not release code one month ago and did not reply to my
emails i started my own efforts on a open source heroes 3 clone.
what i have up to now:
i can extract all data out of the lod, snd and vid archives
i can convert all the image formats to something readable (png)
with your great documentation i can also parse the h3m files (but there
were some new things that i found out additinally)
i can display adventure maps in an opengl window with the following
features:
* dynamic resolutions up to native screen size and all window sizes
* hardware acceleration using opengl
* cross platform (windows xp/vista, linux, mac osx) due to 100% python
* much larger/smaller adventure maps
* non-square adventure maps
* smooth adventure map scrolling
* water and map object animations even while scrolling
* diagonal adventure map scrolling with keyboard
* zooming with mouse wheel
something special about my code is, that it is 100% python - this is the
reason it runs on all platforms without any problems and even without
any compilation and with no other dependencies besides python. this is
something i want to preserve at all cost for this project. (exception
might be a map editor that could have qt4 controls via python bindings)
the speed is also just fine: 260fps on 800MHz intel and gma945 gfx.
is there any way i can get your code before you release it officially or
do you plan to release what you have at some point in the feature?
The only reason that i started from scratch on my own is that there was
no reply from you on any of my requests.
i didnt release my code yet either but i can send what i have up to now
to everybody that asks.
I will publish everything in it's own subversion repository once i get this
mapviewer done and the code cleaned up.
I also need some ideas for the project name since it's unnamed until now.
I'm in search for fellow python coders that would like to help me in my efforts.
If you like the idea of opengl acceleration with 100% python then feel
free to mail me that you want to join and i will publish my code right now.
cheers
josch
update #1: I got a name for this project:
*HEROES RENAISSANCE*
(as heroes rebirth is already taken and renaissance also sounds more medieval)
update #2: I created a project space on assembla (code will follow after further optimizations and heavy cleanup) http://www.assembla.com/spaces/heroes-renaissance
update #3: I can display map objects more or less: http://img134.imageshack.us/img134/4536/screenshothrpy1ds9.png
again: help in this matter is very welcome!
code is released!
git clone git://git.assembla.com/heroes-renaissance.git
there is a readme that should get you started - for all additional problems write me a mail.
needed: a pointer how adventure map objects overlap - where is the information stored which objects are drawn below or above others?
also needed: additional team members :)
Hi, the heroes-renaissance is only in assembla or it is in sourceforge too?
And how can I coment and get in it?
Hi :)
Project is not dead. But it moved to launchpad.net.
http://launchpad.net/openhomm