In the original games the detail slider would control the detail of the animation, affecting the performance of the game.
I highly doubt that in this a day and age someone attempts to play games like these with computers that are unable to meet the challenge, no matter how much animation we put in.
I suggest we remove the detail slider completely from the game, however since the detail slider section is built in the graphic component we will probably need someone that is skilled with Photoshop or something to remove it, and rework the GUI to fit naturally with one component missing.
I was thinking we could replace it with a combat difficulty slider. Some players may be less interested in the hack-and-slash elements of the game.
I like that idea, we should go with it, still needs a rework of the graphic component though.
Difficulty sprite implemented on Options GUI. Name of slider function unchanged until difficulty object is implemented. We'll put that in a separate ticket.