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#38 {bug} Missing variables in Flag

Room Scripts
fixed
2014-04-28
2014-04-28
No

In line 48 Room2.asc there is a reference to a non-existing variable UpperLibraryDoorUnlocked.
The compiler seems to notice this at random.

Discussion

  • Per Olav Flaten

    Per Olav Flaten - 2014-04-28
    • status: open --> accepted
    • assigned_to: Per Olav Flaten
     
  • Per Olav Flaten

    Per Olav Flaten - 2014-04-28

    I put in a initialization for the variable in struct Flags in Gamedata.ash, decided to hold off a declaration since I don't know where it's ideal to put it, or even if we'll need it when the story aspects has been reworked.

     
  • Robert Kety

    Robert Kety - 2014-04-28

    Hold off on that change. This is related to lost updates from last week when Google Drive crashed. I've recovered the data from a local backup.

     
  • Robert Kety

    Robert Kety - 2014-04-28
    • status: accepted --> fixed
     
  • Per Olav Flaten

    Per Olav Flaten - 2014-04-28

    Change is already implemented and merge is requested, however it was lazy and I just added one line for quick fix as you will see in the commit message. Feel free to remove it and do your own fix.

     

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