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#34 Fetch Spell

Spells
open
nobody
2014-04-26
2014-04-26
Robert Kety
No

The fetch spell needs to be implemented. Please provide separate functions for the following:

-Hero casting spell
-Glow animation around object (this should receive a size variable when called so glow is proportional to item)
-Move object (with glow) across the screen to the Hero
-A spark-like animation for when the spell fails

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