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#32 Day & Night System

Room Scripts
fixed
nobody
Scripting (65)
2014-11-18
2014-04-26
No

The current system for handling advancement through day and night cycle is non-functional, and doesn't output any kind of user-friendly reading.

  • Code to handle time of the day advancement should be built.
  • Code should also keep track of number of days passed.
  • Some sort of graphical filter or something like that should be put on the outdoor rooms so that the player can tell it's day or night.
  • Check time Icon should give a graphical output. Textual placeholder could suffice in the beginning, but not like the on in the current implementation.
  • Hero should get tired when time reach a certain point of the day. This might be more benfitial to put in a separate ticket.

Discussion

  • Robert Kety

    Robert Kety - 2014-04-26

    This ticket is related to the time issue mentioned in ticket #31. Let's move the time issue to ticket #32 since it is part of this issue.

     
  • Robert Kety

    Robert Kety - 2014-04-26
    • labels: --> Scripting
     
  • Per Olav Flaten

    Per Olav Flaten - 2014-04-26

    How long should an in-game day be? 10 minutes?

     
  • Robert Kety

    Robert Kety - 2014-04-26

    Well, if we made it 24 minutes, every minute would be an hour and the 'Rest 1 hour' feature would only provide a 60 second jump in game time. At this point, there aren't many day-specific quests like in some QfG games. However, once the code is fixed, it shouldn't be difficult to extend or restrict a game day.

     
  • Per Olav Flaten

    Per Olav Flaten - 2014-06-03

    Day & Night has been replaced with a new Engine completely, and so we should keep our eye out for bugs, missing functionality etc.

     
  • Per Olav Flaten

    Per Olav Flaten - 2014-08-01

    Sleep has been added, attempting sleep is currently giving game over if the hero tries to sleep anywhere, except Greenleaf's pool, which I used as a safe spot similar to Erana's Peace.

    Still missing sprite animation for the hero lying down to sleep, and getting back up.

     
  • Robert Kety

    Robert Kety - 2014-08-02

    Created ticket 46 for the lying down to rest animation. Also, requested a yawning animation. We should offer something other than an alert for when the player is tired.

     
  • Robert Kety

    Robert Kety - 2014-11-18

    Per and I agree that the system implemented is acceptable to resolve this ticket. The sleep issue will be included in a separate ticket.

     
  • Robert Kety

    Robert Kety - 2014-11-18
    • status: open --> fixed
     

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