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#13 Fall from Climb animation

Room Scripts
open
nobody
2014-09-03
2014-04-17
Robert Kety
No

Needed: A series of sprites to animate the Hero as he falls from a climb. The sprites will be loaded into a new view titled HERO_FALL

The animation should go from any of the sprites from the HERO_CLIMB view to a prone position. The prone position should match the HERO_GETUP view since it will execute immediately following the HERO_FALL view.

A temporary animation has been implemented, but I'm leaving this ticket open as it would look better if an animator made a dedicated sprite animation for falling.

Discussion

  • Robert Kety

    Robert Kety - 2014-04-17
    • labels: Animation, Sprite --> Animation, Sprite, View
     
  • Vasilis Dimopoulos

    Do we actually need a "falling" animation? If I recall correctly, in the other QFG games if the character does not have a high enough climbing skill he simply does not climb: the climbing animation loops at the base of the object and you get the appropriate message about the climb being too difficult or that you need to train more.

     
  • Robert Kety

    Robert Kety - 2014-08-30

    The falling animation is required. Without failed attempts, the Hero cannot improve their climb skill.

     
  • Robert Kety

    Robert Kety - 2014-08-30

    Vasilis, could you implement an example of your script that I could test? Thanks!

     
  • Per Olav Flaten

    Per Olav Flaten - 2014-09-03
    • Description has changed:

    Diff:

    --- old
    +++ new
    @@ -1,3 +1,5 @@
    -Needed: A series of sprites to animate the Hero as he falls from a climb. The sprites will be loaded into a new view titled HERO_FALL 
    +<s>Needed: A series of sprites to animate the Hero as he falls from a climb. The sprites will be loaded into a new view titled HERO_FALL 
    
    -The animation should go from any of the sprites from the HERO_CLIMB view to a prone position.  The prone position should match the HERO_GETUP view since it will execute immediately following the HERO_FALL view.
    +The animation should go from any of the sprites from the HERO_CLIMB view to a prone position.  The prone position should match the HERO_GETUP view since it will execute immediately following the HERO_FALL view.</s>
    +
    +A temporary animation has been implemented, but I'm leaving this ticket open as it would look better if an animator made a dedicated sprite animation for falling.
    
     

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