Needed: A series of sprites to animate the Hero as he falls from a climb. The sprites will be loaded into a new view titled HERO_FALL
The animation should go from any of the sprites from the HERO_CLIMB view to a prone position. The prone position should match the HERO_GETUP view since it will execute immediately following the HERO_FALL view.
A temporary animation has been implemented, but I'm leaving this ticket open as it would look better if an animator made a dedicated sprite animation for falling.
Do we actually need a "falling" animation? If I recall correctly, in the other QFG games if the character does not have a high enough climbing skill he simply does not climb: the climbing animation loops at the base of the object and you get the appropriate message about the climb being too difficult or that you need to train more.
The falling animation is required. Without failed attempts, the Hero cannot improve their climb skill.
Vasilis, could you implement an example of your script that I could test? Thanks!
Diff: