When I said building a WxWidgets project using Codeblocks was a breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some such). Or
it's a showstopper.
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
When I said building a WxWidgets project using Codeblocks was a breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some such). Or
it's a showstopper.
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and
OS2. What's more, it gives you a native look and feel on each operating
system. The license for wxWindows is flexible and has been approved by the
Open Source Initiative."
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
When I said building a WxWidgets project using Codeblocks was a breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some such). Or
it's a showstopper.
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and
OS2. What's more, it gives you a native look and feel on each operating
system. The license for wxWindows is flexible and has been approved by the
Open Source Initiative."
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
When I said building a WxWidgets project using Codeblocks was a breeze,
it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some such).
Or
it's a showstopper.
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X
and OS2. What's more, it gives you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
When I said building a WxWidgets project using Codeblocks was a breeze,
it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some such).
Or
it's a showstopper.
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X
and OS2. What's more, it gives you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it
gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro
sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
This Linux IDE is the first one I've tried that gives me the (almost) same
feeling of "omnipotence" as Visual Studio.
Affably,
Soren
On Sat, Sep 15, 2018 at 7:17 PM sbrothy@gmail.com wrote:
Definitely the IDE I'm gonna use. Both for GUI and other stuff.
Regards.
On Sat, Sep 15, 2018 at 7:12 PM sbrothy@gmail.com wrote:
and then, of course, "sudo apt-get update"....
On Sat, Sep 15, 2018 at 7:09 PM sbrothy@gmail.com wrote:
Checking out the IDE people seem to prefer when using wxWidgets. It's
name is codelite and certainly seems up to the task:
On Debian and derived distros (Ubuntu):
su whoami
root
apt-get install codelite*
Add signature key for codelite repos (you may need the "dirmngr", for
this process):
apt-get install dirmngr apt-key adv --fetch-keys http://repos.codelite.org/CodeLite.asc
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and OS2. What's more, it
gives
you a native look and feel on each
operating system. The license for wxWindows is flexible and has been
approved by the Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro
sbrothy@users.sourceforge.net
wrote:
(AFK)
When I said building a WxWidgets project using Codeblocks was a
breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some
such). Or
it's a showstopper.
This document would seem damning about using WxWidgets indeed. However it has no date on it and has earmarks of being seriously old and out-of-date. Said earmarks include referring to DOS and discussing "WxWindows" (a name dropped in 1999). I suggest you ignore it.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thanks. I got confused there. Because I have an old project I thought used
wxwindows. But cheking again it is wxwidgets. So forget my rant there.
Except about codelite. This IDE certainly seems superiour.
This document would seem damning about using WxWidgets indeed. However it
has no date on it and has earmarks of being seriously old and out-of-date.
Said earmarks include referring to DOS and discussing "WxWindows" (a name
dropped in 1999). I suggest you ignore it.
Given that WxWidgets was developed originally for Windows and only for Windows, it seems strange to me that one would need a port of it to use it on Windows today. However it would appear to be the case!
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Given that WxWidgets was developed originally for Windows and only for
Windows, it seems strange to me that one would need a port of it to use it
on Windows today. However it would appear to be the case!
Given that WxWidgets was developed originally for Windows and only for
Windows, it seems strange to me that one would need a port of it to use it
on Windows today. However it would appear to be the case!
Well OK. I'll begin creating a copy of the current GUI in WxWidgets,
alongside looking further at the spellcheck replacement, if I'm not
stepping on anyone's toes? We agreed that nuspell would be preferable,
right?
I might insert a proxy or adapter, or something in between, so we should be
able to change it, should the need arise..
Strangely enough, the man page for hunspell also document it as a C API.
How rewriting it in C++ makes it faster is a little bewildering. Also, it
seems it has a C++ interface too.
Well OK. I'll begin creating a copy of the current GUI in WxWidgets,
alongside looking further at the spellcheck replacement, if I'm not
stepping on anyone's toes? We agreed that nuspell would be preferable,
right?
I might insert a proxy or adapter, or something in between, so we should
be able to change it, should the need arise..
Strangely enough, the man page for hunspell also document it as a C API.
How rewriting it in C++ makes it faster is a little bewildering. Also, it
seems it has a C++ interface too.
Well OK. I'll begin creating a copy of the current GUI in WxWidgets,
alongside looking further at the spellcheck replacement, if I'm not
stepping on anyone's toes? We agreed that nuspell would be preferable,
right?
I might insert a proxy or adapter, or something in between, so we should
be able to change it, should the need arise..
So I mentioned somewhere I had solved this UNICODE problem. And with the
inbuilt WYSIWIG tool "wxSmith" I think we're on the right track...
Regards.
Regards
On Sunday, September 16, 2018, sbrothy@gmail.com wrote:
(AFK)
Strangely enough, the man page for hunspell also document it as a C API.
How rewriting it in C++ makes it faster is a little bewildering. Also, it
seems it has a C++ interface too.
Regards
On Sunday, September 16, 2018, sbrothy@gmail.com wrote:
(AFK)
Well OK. I'll begin creating a copy of the current GUI in WxWidgets,
alongside looking further at the spellcheck replacement, if I'm not
stepping on anyone's toes? We agreed that nuspell would be preferable,
right?
I might insert a proxy or adapter, or something in between, so we should
be able to change it, should the need arise..
Regards
On Saturday, September 15, 2018, Ted Matavka
nmatavka@users.sourceforge.net wrote:
WxWindows and WxWidgets are the same thing. The name was changed at the
request^H^H^H^H^H^H^H^Horder of Microsoft lawyers^H^H^H^H^H^H^H^Hassholes.
Well OK. I'll begin creating a copy of the current GUI in WxWidgets,
alongside looking further at the spellcheck replacement, if I'm not
stepping on anyone's toes? We agreed that nuspell would be preferable,
right?
Right. Also, the Chromium framework.
I might insert a proxy or adapter, or something in between, so we should be
able to change it, should the need arise..
Regards
On Saturday, September 15, 2018, Ted Matavka
nmatavka@users.sourceforge.net
wrote:
WxWindows and WxWidgets are the same thing. The name was changed at the
request^H^H^H^H^H^H^H^Horder of Microsoft lawyers^H^H^H^H^H^H^H^Hassholes.
--
----- BEGIN TECO SIGNATURE BLOCK -----
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QA:^US$QP:^US$QD:^US$QI:^US$QA:^US$QM:^UQ$QG:^UQ$QA:^UQ$QP:^UQ$
QE:^UQ$QO:^UU$QC:^UU$QH:^UU$QI:^UU$QD:^UU$QM:^UI$QY:^UI$QD:^UI$
QT:^UI$QR:^UI$QR:^UB$QL:^UB$QY:^UB$QI:^UB$QT:^UB$GI-5CGUGS-5CGB10CGQ0JT$$
----- END TECO SIGNATURE BLOCK -----
(Don't forget: ^ in TECO means just that, and $ means press the Esc key!)
(AFK)
When I said building a WxWidgets project using Codeblocks was a breeze, it
was an ANSI built, as it turned out.
Subsequent attempts selecting UNICODE has failed. This is either me who
forgot something basic (like actually installing UNICODE or some such). Or
it's a showstopper.
At least with this oarticular IDE.
Regards
--
Søren Bro Thygesen
(AFK)
And initially I thought wxWindows had just changed it's name, but they
are# really two different, cross-platform GUI AP!s?!
Gotta check up on that, because I think WxWindows is the one I have the
most experience with. (To Pete: Don't worry, they both look, and feel, a
like. At least from our point of view. And we both know that's all that
matters, amirite? :P)
Regards
On Saturday, September 15, 2018, Soren Bro sbrothy@users.sourceforge.net
wrote:
--
Søren Bro Thygesen
"Plus, you have the freedom to run the application on a variety of
operating systems, including UNIX/Linux, Windows, Mac OS 9, Mac OS X and
OS2. What's more, it gives you a native look and feel on each operating
system. The license for wxWindows is flexible and has been approved by the
Open Source Initiative."
On Sat, Sep 15, 2018 at 4:56 PM sbrothy@gmail.com wrote:
wxWidgets:
https://docs.wxwidgets.org/3.0/page_port.html
I have difficulty making a quick overview over which one is the most
flexible, platform-wise.
Of course, we also want the one with the best documentation.
Regards.
On Sat, Sep 15, 2018 at 5:24 PM sbrothy@gmail.com wrote:
This might make the choice easier:
http://cens.ioc.ee/local/man/wxwindows/standard.htm
Regards.
On Sat, Sep 15, 2018 at 5:29 PM sbrothy@gmail.com wrote:
Sorry for the repeated posts. In the future I'll make my notes in emacs and
only post when I've got it all together.
"Dont use C++ templates" looks like a showstopper to me.
Regards.
On Sat, Sep 15, 2018 at 5:33 PM sbrothy@gmail.com wrote:
Anyway, I think the choice between wxWidgets and wxWindows needs escalation.
Regards.
On Sat, Sep 15, 2018 at 5:36 PM Soren Bro sbrothy@users.sourceforge.net
wrote:
Sorry, I'm doing it again... Unless the project uses templates. Then I
guess the point is moot.
Regards.
On Sat, Sep 15, 2018 at 6:00 PM sbrothy@gmail.com wrote:
Checking out the IDE people seem to prefer when using wxWidgets. It's name
is codelite and certainly seems up to the task:
On Debian and derived distros (Ubuntu):
su
whoami
root
apt-get install codelite*
Add signature key for codelite repos (you may need the "dirmngr", for this
process):
apt-get install dirmngr
apt-key adv --fetch-keys http://repos.codelite.org/CodeLite.asc
Add codelite repo to /etc/apt/sources.list
copy
deb http://repos.codelite.org/wx3.0.4/debian/ stretch libs
in there
emacs /etc/apt/sources.list &
or whatever your favorite editor is.
This, last step, can also be automated of course. But I forget. Some of you
probably use synaptic anyway.
Regards.
On Sat, Sep 15, 2018 at 6:02 PM Soren Bro sbrothy@users.sourceforge.net
wrote:
and then, of course, "sudo apt-get update"....
On Sat, Sep 15, 2018 at 7:09 PM sbrothy@gmail.com wrote:
Definitely the IDE I'm gonna use. Both for GUI and other stuff.
Regards.
On Sat, Sep 15, 2018 at 7:12 PM sbrothy@gmail.com wrote:
Sorry for the bombardment. I'm done now.
This Linux IDE is the first one I've tried that gives me the (almost) same
feeling of "omnipotence" as Visual Studio.
Affably,
Soren
On Sat, Sep 15, 2018 at 7:17 PM sbrothy@gmail.com wrote:
Nah it must be the same. The only program I can find mentioning wxwindows
is
https://www.winsite.com/Development/IDEs-Coding-Utilities/WxWindows-Project-Manager-for-VC7/
(Maybe managemenrcan use this? :))
I'm not 100% sure!
I just dont like the gtk implementation of wxWidgets.
Regards
On Sat, Sep 15, 2018 at 7:21 PM Soren Bro sbrothy@users.sourceforge.net
wrote:
This document would seem damning about using WxWidgets indeed. However it has no date on it and has earmarks of being seriously old and out-of-date. Said earmarks include referring to DOS and discussing "WxWindows" (a name dropped in 1999). I suggest you ignore it.
Thanks. I got confused there. Because I have an old project I thought used
wxwindows. But cheking again it is wxwidgets. So forget my rant there.
Except about codelite. This IDE certainly seems superiour.
Regards.
On Sat, Sep 15, 2018 at 8:14 PM Pete Maclean petemaclean@users.sourceforge.net wrote:
Given that WxWidgets was developed originally for Windows and only for Windows, it seems strange to me that one would need a port of it to use it on Windows today. However it would appear to be the case!
They probably recoded it on POSIX and brought it back to Windows.
Regards.
On Sat, Sep 15, 2018 at 8:20 PM Pete Maclean petemaclean@users.sourceforge.net wrote:
And multiple tabbed frame children and dockable windows are implemeted.
Regards.
On Sat, Sep 15, 2018 at 8:30 PM sbrothy@gmail.com wrote:
Ah, yes.
WxWindows and WxWidgets are the same thing. The name was changed at the request^H^H^H^H^H^H^H^Horder of Microsoft lawyers^H^H^H^H^H^H^H^Hassholes.
(AFK)
Well OK. I'll begin creating a copy of the current GUI in WxWidgets,
alongside looking further at the spellcheck replacement, if I'm not
stepping on anyone's toes? We agreed that nuspell would be preferable,
right?
I might insert a proxy or adapter, or something in between, so we should be
able to change it, should the need arise..
Regards
On Saturday, September 15, 2018, Ted Matavka nmatavka@users.sourceforge.net
wrote:
--
Søren Bro Thygesen
(AFK)
Strangely enough, the man page for hunspell also document it as a C API.
How rewriting it in C++ makes it faster is a little bewildering. Also, it
seems it has a C++ interface too.
Regards
On Sunday, September 16, 2018, sbrothy@gmail.com wrote:
--
Søren Bro Thygesen
So I mentioned somewhere I had solved this UNICODE problem. And with the
inbuilt WYSIWIG tool "wxSmith" I think we're on the right track...
Regards.
Regards
On Sunday, September 16, 2018, sbrothy@gmail.com wrote:
Mostly for your eyes Pete. Keeping you in the loop regarding IDEs and tools.
Regards.
On Sun, Sep 16, 2018 at 9:55 PM Soren Bro sbrothy@users.sourceforge.net
wrote:
On Sun, 16 Sep 2018 at 09:59, Soren Bro sbrothy@users.sourceforge.net
wrote:
--
----- BEGIN TECO SIGNATURE BLOCK -----
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----- END TECO SIGNATURE BLOCK -----
(Don't forget: ^ in TECO means just that, and $ means press the Esc key!)