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The OepnGL "solution"

Soren Bro
2018-12-18
2018-12-24
  • Soren Bro

    Soren Bro - 2018-12-18

    https://www.khronos.org/opengl/wiki/Getting_Started

    We may have to "reinvent the deep dish" (Danish idiom. BACK@U) , although,
    I'm sure a windows system has been implemented. It is possible though.

    Regards.

     
    • Soren Bro

      Soren Bro - 2018-12-18

      Hah. What a bummer! Grammatically. :)

      On Tue, Dec 18, 2018 at 11:43 PM Soren Bro sbrothy@users.sourceforge.net
      wrote:

      https://www.khronos.org/opengl/wiki/Getting_Started

      We may have to "reinvent the deep dish" (Danish idiom. BACK@U) , although,
      I'm sure a windows system has been implemented. It is possible though.

      Regards.

      The OepnGL "solution"
      https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b


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      • Soren Bro

        Soren Bro - 2018-12-18

        On Tue, Dec 18, 2018 at 11:45 PM Soren Bro sbrothy@users.sourceforge.net
        wrote:

        Hah. What a bummer! Grammatically. :)

        On Tue, Dec 18, 2018 at 11:43 PM Soren Bro sbrothy@users.sourceforge.net
        wrote:

        https://www.khronos.org/opengl/wiki/Getting_Started

        We may have to "reinvent the deep dish" (Danish idiom. BACK@U) , although,
        I'm sure a windows system has been implemented. It is possible though.
        Regards.

        The OepnGL "solution"

        https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b

        Sent from sourceforge.net because you indicated interest in
        https://sourceforge.net/p/hermesmail/discussion/general/

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        The OepnGL "solution"
        https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940


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        • Soren Bro

          Soren Bro - 2018-12-20

          One of the strongest things about OpenGL (Dunno properly about DirectX but
          that seems very Windows-ish.) is actually it´s crossplatform-compatibility.
          This looks pretty good. Not surprising when what you´re talking to is the
          actual videocard. Not the OS as such.

          But crazy? Sure.

          Regards.

          On Wednesday, December 19, 2018, Soren Bro sbrothy@users.sourceforge.net
          wrote:

          On Tue, Dec 18, 2018 at 11:45 PM Soren Bro sbrothy@users.sourceforge.net
          wrote:

          Hah. What a bummer! Grammatically. :)

          On Tue, Dec 18, 2018 at 11:43 PM Soren Bro sbrothy@users.sourceforge.net
          wrote:

          https://www.khronos.org/opengl/wiki/Getting_Started

          We may have to "reinvent the deep dish" (Danish idiom. BACK@U) , although,
          I'm sure a windows system has been implemented. It is possible though.
          Regards.

          The OepnGL "solution"

          https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b

          Sent from sourceforge.net because you indicated interest in
          https://sourceforge.net/p/hermesmail/discussion/general/

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          The OepnGL "solution"

          https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940

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          The OepnGL "solution"
          https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2


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          • Soren Bro

            Soren Bro - 2018-12-20

            One advantage using OpenGL is that it's no longer programmers you search
            for, but artists. If they can deliver their designs in 3D (or even 4D!),
            using one of the big drawing programs today. (I'm out of sync with that
            world. Power3D? AutoCAD?) You can give your users a very vivid corporation
            Brand through in how you program will look and feel. It would even be
            disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

            They're all reliant on you using their OS. If you bypass it talk the
            graphics card itself, they're sorta not really sitting at the table.

            Regards.
            Søren

            On Thu, Dec 20, 2018 at 9:17 PM Soren Bro sbrothy@users.sourceforge.net
            wrote:

            One of the strongest things about OpenGL (Dunno properly about DirectX but
            that seems very Windows-ish.) is actually it´s crossplatform-compatibility.
            This looks pretty good. Not surprising when what you´re talking to is the
            actual videocard. Not the OS as such.

            But crazy? Sure.

            Regards.

            On Wednesday, December 19, 2018, Soren Bro sbrothy@users.sourceforge.net
            wrote:

            On Tue, Dec 18, 2018 at 11:45 PM Soren Bro sbrothy@users.sourceforge.net
            wrote:

            Hah. What a bummer! Grammatically. :)

            On Tue, Dec 18, 2018 at 11:43 PM Soren Bro sbrothy@users.sourceforge.net
            wrote:

            https://www.khronos.org/opengl/wiki/Getting_Started

            We may have to "reinvent the deep dish" (Danish idiom. BACK@U) , although,
            I'm sure a windows system has been implemented. It is possible though.
            Regards.

            The OepnGL "solution"

            https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b

            Sent from sourceforge.net because you indicated interest in
            https://sourceforge.net/p/hermesmail/discussion/general/

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            The OepnGL "solution"

            https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940

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            The OepnGL "solution"

            https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2

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            The OepnGL "solution"
            https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49


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            • Ted Matavka

              Ted Matavka - 2018-12-21

              On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
              wrote:

              One advantage using OpenGL is that it's no longer programmers you search
              for, but artists. If they can deliver their designs in 3D (or even 4D!),
              using one of the big drawing programs today. (I'm out of sync with that
              world. Power3D? AutoCAD?) You can give your users a very vivid corporation
              Brand through in how you program will look and feel. It would even be
              disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

              They're all reliant on you using their OS. If you bypass it talk the
              graphics card itself, they're sorta not really sitting at the table.

              Regards.
              Søren

              Keep in mind that we're under time pressure.

               
              • Soren Bro

                Soren Bro - 2018-12-21

                Yes. And I'm only throwing the idea out there. I fully appreciate the
                logistical impossibilities here. I'm just saying... For cross-platform
                compliance, skipping the various OSs out there, and talking directly with
                the video cards, makes the hosting OS instantly obsolete. Had we more time,
                and willing artists, such a program would truly stand out as something new.

                Regards,
                Søren

                On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                wrote:

                On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                wrote:

                One advantage using OpenGL is that it's no longer programmers you search
                for, but artists. If they can deliver their designs in 3D (or even 4D!),
                using one of the big drawing programs today. (I'm out of sync with that
                world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                Brand through in how you program will look and feel. It would even be
                disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                They're all reliant on you using their OS. If you bypass it talk the
                graphics card itself, they're sorta not really sitting at the table.

                Regards.
                Søren

                Keep in mind that we're under time pressure.


                The OepnGL "solution"
                https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140


                Sent from sourceforge.net because you indicated interest in
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                To unsubscribe from further messages, please visit
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                --
                Søren Bro Thygesen

                 
                • Ted Matavka

                  Ted Matavka - 2018-12-21

                  On Fri, 21 Dec 2018 at 10:47, Soren Bro sbrothy@users.sourceforge.net
                  wrote:

                  Yes. And I'm only throwing the idea out there. I fully appreciate the
                  logistical impossibilities here. I'm just saying... For cross-platform
                  compliance, skipping the various OSs out there, and talking directly with
                  the video cards, makes the hosting OS instantly obsolete. Had we more time,
                  and willing artists, such a program would truly stand out as something new.

                  Regards,
                  Søren

                  Well, it is a good idea, and it might be a future consideration. Right
                  now, though, I've been wracking my brains so as to figure out how best to
                  develop HERMES for the Mac within the next year. OpenGL may or may not be
                  a possibility, but I've been thinking mostly about the old source code.

                  Tell me when you've got time to kill and I'll send you the Hg command to
                  retrieve the Mac source tree. You said you did a bit of programming in C?
                  Not looking to have you on board permanently, but I'd like to know if the
                  Mac code is workable.

                  On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                  wrote:

                  On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                  wrote:

                  One advantage using OpenGL is that it's no longer programmers you search
                  for, but artists. If they can deliver their designs in 3D (or even 4D!),
                  using one of the big drawing programs today. (I'm out of sync with that
                  world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                  Brand through in how you program will look and feel. It would even be
                  disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                  They're all reliant on you using their OS. If you bypass it talk the
                  graphics card itself, they're sorta not really sitting at the table.

                  Regards.
                  Søren

                  Keep in mind that we're under time pressure.

                  The OepnGL "solution"

                  https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140

                  Sent from sourceforge.net because you indicated interest in
                  https://sourceforge.net/p/hermesmail/discussion/general/

                  To unsubscribe from further messages, please visit
                  https://sourceforge.net/auth/subscriptions/

                  --
                  Søren Bro Thygesen


                  The OepnGL "solution"
                  https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c


                  Sent from sourceforge.net because you indicated interest in
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                  • Soren Bro

                    Soren Bro - 2018-12-21

                    Of course I know C. Although I code in C++ my absolute favorite is embedded
                    systems, with a clear BIOS C API. Think hand-held laser-scanners or
                    cash-registers.

                    Heck, if it wasn't suck a nightmare I'd probably be an assembler fan. Like
                    a magician, the power of your fingertips gets progressively more powerful
                    the closer you get to the actual chipset, enslaved by bloodmagic or
                    "gasea", it's fealty also gets progressively more loyal. :)

                    PS: Sorry, I'm reading Charles Stross' "Laundry Files" books. They do a
                    number on your brain, figuratively in the literate meaning of the word. :)

                    On Fri, Dec 21, 2018 at 7:16 PM Ted Matavka nmatavka@users.sourceforge.net
                    wrote:

                    On Fri, 21 Dec 2018 at 10:47, Soren Bro sbrothy@users.sourceforge.net
                    wrote:

                    Yes. And I'm only throwing the idea out there. I fully appreciate the
                    logistical impossibilities here. I'm just saying... For cross-platform
                    compliance, skipping the various OSs out there, and talking directly with
                    the video cards, makes the hosting OS instantly obsolete. Had we more time,
                    and willing artists, such a program would truly stand out as something new.

                    Regards,
                    Søren

                    Well, it is a good idea, and it might be a future consideration. Right
                    now, though, I've been wracking my brains so as to figure out how best to
                    develop HERMES for the Mac within the next year. OpenGL may or may not be
                    a possibility, but I've been thinking mostly about the old source code.

                    Tell me when you've got time to kill and I'll send you the Hg command to
                    retrieve the Mac source tree. You said you did a bit of programming in C?
                    Not looking to have you on board permanently, but I'd like to know if the
                    Mac code is workable.

                    On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                    wrote:

                    On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                    wrote:

                    One advantage using OpenGL is that it's no longer programmers you search
                    for, but artists. If they can deliver their designs in 3D (or even 4D!),
                    using one of the big drawing programs today. (I'm out of sync with that
                    world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                    Brand through in how you program will look and feel. It would even be
                    disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                    They're all reliant on you using their OS. If you bypass it talk the
                    graphics card itself, they're sorta not really sitting at the table.

                    Regards.
                    Søren
                    Keep in mind that we're under time pressure.

                    The OepnGL "solution"

                    https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140

                    Sent from sourceforge.net because you indicated interest in
                    https://sourceforge.net/p/hermesmail/discussion/general/

                    To unsubscribe from further messages, please visit
                    https://sourceforge.net/auth/subscriptions/

                    --
                    Søren Bro Thygesen


                    The OepnGL "solution"

                    https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c

                    Sent from sourceforge.net because you indicated interest in
                    https://sourceforge.net/p/hermesmail/discussion/general/

                    To unsubscribe from further messages, please visit
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                    ----- END TECO SIGNATURE BLOCK -----
                    (Don't forget: ^ in TECO means just that, and $ means press the Esc key!)


                    The OepnGL "solution"
                    https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c/0342


                    Sent from sourceforge.net because you indicated interest in
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                    • Soren Bro

                      Soren Bro - 2018-12-21

                      But I must warn you that my experience with the MAC, OS/X or Android, or
                      whatever the cool kids call it nowadays, is not my force. If it's C I will
                      be able to assess it's health nonetheless.

                      So, this is not my major concern. As Mr McLean has made the individual
                      libraries work, I'm not really worried about the actual functionality of
                      Eudora. Only the Stingray Toolkit makes me want to paint my east-ward wall
                      with human blood every two days, or such. Just to keep the
                      extra-dimensional spiky tentacled horrors at bay. :)

                      Regards.
                      Søren

                      On Fri, Dec 21, 2018 at 9:32 PM Soren Bro sbrothy@users.sourceforge.net
                      wrote:

                      Of course I know C. Although I code in C++ my absolute favorite is embedded
                      systems, with a clear BIOS C API. Think hand-held laser-scanners or
                      cash-registers.

                      Heck, if it wasn't suck a nightmare I'd probably be an assembler fan. Like
                      a magician, the power of your fingertips gets progressively more powerful
                      the closer you get to the actual chipset, enslaved by bloodmagic or
                      "gasea", it's fealty also gets progressively more loyal. :)

                      PS: Sorry, I'm reading Charles Stross' "Laundry Files" books. They do a
                      number on your brain, figuratively in the literate meaning of the word. :)

                      On Fri, Dec 21, 2018 at 7:16 PM Ted Matavka nmatavka@users.sourceforge.net
                      wrote:

                      On Fri, 21 Dec 2018 at 10:47, Soren Bro sbrothy@users.sourceforge.net
                      wrote:

                      Yes. And I'm only throwing the idea out there. I fully appreciate the
                      logistical impossibilities here. I'm just saying... For cross-platform
                      compliance, skipping the various OSs out there, and talking directly with
                      the video cards, makes the hosting OS instantly obsolete. Had we more time,
                      and willing artists, such a program would truly stand out as something new.

                      Regards,
                      Søren

                      Well, it is a good idea, and it might be a future consideration. Right
                      now, though, I've been wracking my brains so as to figure out how best to
                      develop HERMES for the Mac within the next year. OpenGL may or may not be
                      a possibility, but I've been thinking mostly about the old source code.

                      Tell me when you've got time to kill and I'll send you the Hg command to
                      retrieve the Mac source tree. You said you did a bit of programming in C?
                      Not looking to have you on board permanently, but I'd like to know if the
                      Mac code is workable.

                      On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                      wrote:

                      On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                      wrote:

                      One advantage using OpenGL is that it's no longer programmers you search
                      for, but artists. If they can deliver their designs in 3D (or even 4D!),
                      using one of the big drawing programs today. (I'm out of sync with that
                      world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                      Brand through in how you program will look and feel. It would even be
                      disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                      They're all reliant on you using their OS. If you bypass it talk the
                      graphics card itself, they're sorta not really sitting at the table.

                      Regards.
                      Søren
                      Keep in mind that we're under time pressure.

                      The OepnGL "solution"

                      https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140

                      Sent from sourceforge.net because you indicated interest in
                      https://sourceforge.net/p/hermesmail/discussion/general/

                      To unsubscribe from further messages, please visit
                      https://sourceforge.net/auth/subscriptions/

                      --
                      Søren Bro Thygesen


                      The OepnGL "solution"

                      https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c

                      Sent from sourceforge.net because you indicated interest in
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                      To unsubscribe from further messages, please visit
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                      ----- END TECO SIGNATURE BLOCK -----
                      (Don't forget: ^ in TECO means just that, and $ means press the Esc key!)


                      The OepnGL "solution"

                      https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c/0342

                      Sent from sourceforge.net because you indicated interest in
                      https://sourceforge.net/p/hermesmail/discussion/general/

                      To unsubscribe from further messages, please visit
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                      The OepnGL "solution"
                      https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c/0342/e3ac


                      Sent from sourceforge.net because you indicated interest in
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                      • Ted Matavka

                        Ted Matavka - 2018-12-21

                        On Fri, 21 Dec 2018 at 15:43, Soren Bro sbrothy@users.sourceforge.net
                        wrote:

                        But I must warn you that my experience with the MAC, OS/X or Android, or
                        whatever the cool kids call it nowadays, is not my force. If it's C I will
                        be able to assess it's health nonetheless.

                        It's UNIX, more or less. At least the code uses UNIX conventions. Android
                        is a Java VM running on top of a UNIX shell, but this is the real deal.

                        So, this is not my major concern. As Mr McLean has made the individual
                        libraries work, I'm not really worried about the actual functionality of
                        Eudora. Only the Stingray Toolkit makes me want to paint my east-ward wall
                        with human blood every two days, or such. Just to keep the
                        extra-dimensional spiky tentacled horrors at bay. :)

                        Regards.
                        Søren

                        On Fri, Dec 21, 2018 at 9:32 PM Soren Bro sbrothy@users.sourceforge.net
                        wrote:

                        Of course I know C. Although I code in C++ my absolute favorite is embedded
                        systems, with a clear BIOS C API. Think hand-held laser-scanners or
                        cash-registers.

                        Heck, if it wasn't suck a nightmare I'd probably be an assembler fan. Like
                        a magician, the power of your fingertips gets progressively more powerful
                        the closer you get to the actual chipset, enslaved by bloodmagic or
                        "gasea", it's fealty also gets progressively more loyal. :)

                        PS: Sorry, I'm reading Charles Stross' "Laundry Files" books. They do a
                        number on your brain, figuratively in the literate meaning of the word. :)

                        On Fri, Dec 21, 2018 at 7:16 PM Ted Matavka nmatavka@users.sourceforge.net
                        wrote:

                        On Fri, 21 Dec 2018 at 10:47, Soren Bro sbrothy@users.sourceforge.net
                        wrote:

                        Yes. And I'm only throwing the idea out there. I fully appreciate the
                        logistical impossibilities here. I'm just saying... For cross-platform
                        compliance, skipping the various OSs out there, and talking directly with
                        the video cards, makes the hosting OS instantly obsolete. Had we more time,
                        and willing artists, such a program would truly stand out as something new.

                        Regards,
                        Søren

                        Well, it is a good idea, and it might be a future consideration. Right
                        now, though, I've been wracking my brains so as to figure out how best to
                        develop HERMES for the Mac within the next year. OpenGL may or may not be
                        a possibility, but I've been thinking mostly about the old source code.

                        Tell me when you've got time to kill and I'll send you the Hg command to
                        retrieve the Mac source tree. You said you did a bit of programming in C?
                        Not looking to have you on board permanently, but I'd like to know if the
                        Mac code is workable.

                        On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                        wrote:

                        On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                        wrote:

                        One advantage using OpenGL is that it's no longer programmers you search
                        for, but artists. If they can deliver their designs in 3D (or even 4D!),
                        using one of the big drawing programs today. (I'm out of sync with that
                        world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                        Brand through in how you program will look and feel. It would even be
                        disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                        They're all reliant on you using their OS. If you bypass it talk the
                        graphics card itself, they're sorta not really sitting at the table.

                        Regards.
                        Søren
                        Keep in mind that we're under time pressure.

                        The OepnGL "solution"

                        https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140

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                        --
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                        The OepnGL "solution"

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                        • Soren Bro

                          Soren Bro - 2018-12-21

                          OK. UNIX is good. I can handle that,

                          As an aside. After I stopped fighting the CClassView generated
                          CDockablePane and starting working with what is already there I'm finally
                          getting somewhere.

                          The properties for instance. See attached picture. This is a dockable pane.
                          You can float or dock it anywhere you like, It will remember it's position.
                          It will automatically save and load as part of the settings file.

                          Things are taking off real quick now,

                          The parts of Eudora that are DLLs or indeed working static libraries will
                          plug right in.

                          Regards.

                          On Fri, Dec 21, 2018 at 10:37 PM Ted Matavka nmatavka@users.sourceforge.net
                          wrote:

                          On Fri, 21 Dec 2018 at 15:43, Soren Bro sbrothy@users.sourceforge.net
                          wrote:

                          But I must warn you that my experience with the MAC, OS/X or Android, or
                          whatever the cool kids call it nowadays, is not my force. If it's C I will
                          be able to assess it's health nonetheless.

                          It's UNIX, more or less. At least the code uses UNIX conventions. Android
                          is a Java VM running on top of a UNIX shell, but this is the real deal.

                          So, this is not my major concern. As Mr McLean has made the individual
                          libraries work, I'm not really worried about the actual functionality of
                          Eudora. Only the Stingray Toolkit makes me want to paint my east-ward wall
                          with human blood every two days, or such. Just to keep the
                          extra-dimensional spiky tentacled horrors at bay. :)

                          Regards.
                          Søren

                          On Fri, Dec 21, 2018 at 9:32 PM Soren Bro sbrothy@users.sourceforge.net
                          wrote:

                          Of course I know C. Although I code in C++ my absolute favorite is embedded
                          systems, with a clear BIOS C API. Think hand-held laser-scanners or
                          cash-registers.

                          Heck, if it wasn't suck a nightmare I'd probably be an assembler fan. Like
                          a magician, the power of your fingertips gets progressively more powerful
                          the closer you get to the actual chipset, enslaved by bloodmagic or
                          "gasea", it's fealty also gets progressively more loyal. :)

                          PS: Sorry, I'm reading Charles Stross' "Laundry Files" books. They do a
                          number on your brain, figuratively in the literate meaning of the word. :)

                          On Fri, Dec 21, 2018 at 7:16 PM Ted Matavka nmatavka@users.sourceforge.net
                          wrote:

                          On Fri, 21 Dec 2018 at 10:47, Soren Bro sbrothy@users.sourceforge.net
                          wrote:

                          Yes. And I'm only throwing the idea out there. I fully appreciate the
                          logistical impossibilities here. I'm just saying... For cross-platform
                          compliance, skipping the various OSs out there, and talking directly with
                          the video cards, makes the hosting OS instantly obsolete. Had we more time,
                          and willing artists, such a program would truly stand out as something new.

                          Regards,
                          Søren

                          Well, it is a good idea, and it might be a future consideration. Right
                          now, though, I've been wracking my brains so as to figure out how best to
                          develop HERMES for the Mac within the next year. OpenGL may or may not be
                          a possibility, but I've been thinking mostly about the old source code.

                          Tell me when you've got time to kill and I'll send you the Hg command to
                          retrieve the Mac source tree. You said you did a bit of programming in C?
                          Not looking to have you on board permanently, but I'd like to know if the
                          Mac code is workable.

                          On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                          wrote:

                          On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                          wrote:

                          One advantage using OpenGL is that it's no longer programmers you search
                          for, but artists. If they can deliver their designs in 3D (or even 4D!),
                          using one of the big drawing programs today. (I'm out of sync with that
                          world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                          Brand through in how you program will look and feel. It would even be
                          disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                          They're all reliant on you using their OS. If you bypass it talk the
                          graphics card itself, they're sorta not really sitting at the table.

                          Regards.
                          Søren
                          Keep in mind that we're under time pressure.

                          The OepnGL "solution"

                          https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140

                          Sent from sourceforge.net because you indicated interest in
                          https://sourceforge.net/p/hermesmail/discussion/general/

                          To unsubscribe from further messages, please visit
                          https://sourceforge.net/auth/subscriptions/

                          --
                          Søren Bro Thygesen


                          The OepnGL "solution"

                          https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c

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                          • Soren Bro

                            Soren Bro - 2018-12-21

                            Lots of stuff is build in for free. For instance fonts. Notive that
                            thery're automaivally in Danish on my computrt. They would be standard
                            language on your computer.

                            Still some language stuff to take care off but it not important for
                            functionality. Only for effect.

                            On Fri, Dec 21, 2018 at 11:55 PM sbrothy@gmail.com wrote:

                            OK. UNIX is good. I can handle that,

                            As an aside. After I stopped fighting the CClassView generated
                            CDockablePane and starting working with what is already there I'm finally
                            getting somewhere.

                            The properties for instance. See attached picture. This is a dockable
                            pane. You can float or dock it anywhere you like, It will remember it's
                            position. It will automatically save and load as part of the settings file.

                            Things are taking off real quick now,

                            The parts of Eudora that are DLLs or indeed working static libraries will
                            plug right in.

                            Regards.

                            On Fri, Dec 21, 2018 at 10:37 PM Ted Matavka nmatavka@users.sourceforge.net wrote:

                            On Fri, 21 Dec 2018 at 15:43, Soren Bro sbrothy@users.sourceforge.net
                            wrote:

                            But I must warn you that my experience with the MAC, OS/X or Android, or
                            whatever the cool kids call it nowadays, is not my force. If it's C I will
                            be able to assess it's health nonetheless.

                            It's UNIX, more or less. At least the code uses UNIX conventions. Android
                            is a Java VM running on top of a UNIX shell, but this is the real deal.

                            So, this is not my major concern. As Mr McLean has made the individual
                            libraries work, I'm not really worried about the actual functionality of
                            Eudora. Only the Stingray Toolkit makes me want to paint my east-ward wall
                            with human blood every two days, or such. Just to keep the
                            extra-dimensional spiky tentacled horrors at bay. :)

                            Regards.
                            Søren

                            On Fri, Dec 21, 2018 at 9:32 PM Soren Bro sbrothy@users.sourceforge.net
                            wrote:

                            Of course I know C. Although I code in C++ my absolute favorite is
                            embedded
                            systems, with a clear BIOS C API. Think hand-held laser-scanners or
                            cash-registers.

                            Heck, if it wasn't suck a nightmare I'd probably be an assembler fan. Like
                            a magician, the power of your fingertips gets progressively more powerful
                            the closer you get to the actual chipset, enslaved by bloodmagic or
                            "gasea", it's fealty also gets progressively more loyal. :)

                            PS: Sorry, I'm reading Charles Stross' "Laundry Files" books. They do a
                            number on your brain, figuratively in the literate meaning of the word. :)

                            On Fri, Dec 21, 2018 at 7:16 PM Ted Matavka
                            nmatavka@users.sourceforge.net
                            wrote:

                            On Fri, 21 Dec 2018 at 10:47, Soren Bro sbrothy@users.sourceforge.net
                            wrote:

                            Yes. And I'm only throwing the idea out there. I fully appreciate the
                            logistical impossibilities here. I'm just saying... For cross-platform
                            compliance, skipping the various OSs out there, and talking directly with
                            the video cards, makes the hosting OS instantly obsolete. Had we more
                            time,
                            and willing artists, such a program would truly stand out as something
                            new.

                            Regards,
                            Søren

                            Well, it is a good idea, and it might be a future consideration. Right
                            now, though, I've been wracking my brains so as to figure out how best to
                            develop HERMES for the Mac within the next year. OpenGL may or may not be
                            a possibility, but I've been thinking mostly about the old source code.

                            Tell me when you've got time to kill and I'll send you the Hg command to
                            retrieve the Mac source tree. You said you did a bit of programming in C?
                            Not looking to have you on board permanently, but I'd like to know if the
                            Mac code is workable.

                            On Friday, December 21, 2018, Ted Matavka nmatavka@users.sourceforge.net
                            wrote:

                            On Thu, 20 Dec 2018 at 17:20, Soren Bro sbrothy@users.sourceforge.net
                            wrote:

                            One advantage using OpenGL is that it's no longer programmers you search
                            for, but artists. If they can deliver their designs in 3D (or even 4D!),
                            using one of the big drawing programs today. (I'm out of sync with that
                            world. Power3D? AutoCAD?) You can give your users a very vivid corporation
                            Brand through in how you program will look and feel. It would even be
                            disturbing to the bigwigs; M$, POSIX, MAX. The blue chips.

                            They're all reliant on you using their OS. If you bypass it talk the
                            graphics card itself, they're sorta not really sitting at the table.

                            Regards.
                            Søren
                            Keep in mind that we're under time pressure.

                            The OepnGL "solution"

                            https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140

                            Sent from sourceforge.net because you indicated interest in
                            https://sourceforge.net/p/hermesmail/discussion/general/

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                            --
                            Søren Bro Thygesen


                            The OepnGL "solution"

                            https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b/7940/0ff2/5a49/799b/a140/490c

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                    • Pete Maclean

                      Pete Maclean - 2018-12-21

                      For the first couple of decades of my career I programmed mostly in assembly language. Even my first email client was written in assembler. Now I have not touched an assembly language in 20 years; even embedded code has been in C. I kinda miss it -- I like working close to the hardware.

                       
    • Ted Matavka

      Ted Matavka - 2018-12-21

      What issue is it that we're trying to solve with OpenGL? I don't want to
      pour cold water on any bright ideas, so please take all this cum grano
      salis; if you're using it for good reason, go right ahead and don't pay any
      further attention to me.

      Ideally, as I've already expressed, we'd have a cross-platform code tree at
      the end of it all, with cross-platform manpower and a single language.
      More than anything, this would be for reasons of economy and efficiency.
      If that's your motivation for considering OpenGL, perhaps it's a good one.

      It is important to note, however, that the code for Mac Eudora isn't as
      obsolete as I feared; it's not a Mac Classic project, but it does use an
      IDE which is no longer made (viz. CodeWarrior), so we'd have to convert
      that to Xcode, and then try to re-compile for Intel (this was built during
      the PPC-Intel transition). If we do go that route instead, we WILL have
      trouble in a few years, but not yet; Carbon is used pervasively, and it
      only compiles on x86 processors, so if the ability to execute x86 code is
      gone, so's our codebase. Otherwise, the code seems fairly healthy.

      On Tue, 18 Dec 2018 at 17:43, Soren Bro sbrothy@users.sourceforge.net
      wrote:

      https://www.khronos.org/opengl/wiki/Getting_Started

      We may have to "reinvent the deep dish" (Danish idiom. BACK@U) , although,
      I'm sure a windows system has been implemented. It is possible though.

      Regards.

      The OepnGL "solution"
      https://sourceforge.net/p/hermesmail/discussion/general/thread/42d9b53e70/?limit=25#988b


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