{{merge |target=[Alternate Palette Guide] |talk=Talk:Alternate Palette Guide
|date=July 2010 }}
Editing pallets with Photoshop is a simple task. Simply load a sprite with a
sprite viewer such as SPR Conview or SprTool+4-6 and export a single frame of
the sprite as an image and load it with Photoshop. If your doing job sprites
use a image from the job class you wish to make your pallet for and the same
goes for hairs, head gear and monsters. As each sprite can have it's own
pallet.
[Image:SPR Conview.jpg] [Image:sprite.jpg]
Once loaded into Photoshop load the color table via the 'Image > Mode > Color
Table' like so:
If the color table is grayed out then the image isn't 256 colors and you won't
be able to proceed. Once the color table window is up you'll see the range of
colors available and used in the original sprite. Edit them is simple, either
click a single color box or select a group (Selecting a group allows you to
easily create a gradient range of colors by picking a light color and then
picking a darker color, remember to click the 'ok' button.) then pick the new
color or enter in the color values into any of the color boxes.
Once your new pallet is created simple click the save button in the color
table window and save your pallet to a .pal file.
Ragnarok Online Pallet files are simply normal pallet files (.pal) with the
header removed. Simply open the file like so
Then selecting whats highlighted in the image and delete it and save. It's
that simple.
If you have a tool or something please fill in this area.
Replacing a sprite's pallet in order to recolor it there are a few options,
the most simple and probably the easiest way is to load the sprite into SPR
Conview and under 'Pallet > Open Pallet' select the pallet you made before
(normal non RO pallet) and then save the sprite. It's that easy.
Cloth palettes go to data\palette\¸ö** (data\palette\몸\), each file name
follows the pattern < jobname><gender><palette id>.pal**, ex.
¸¶¹ý»ç_¿©_4.pal (마법사_여_4.pal) for a female wizard palette).
The hair palettes go to data\palette\¸Ó¸®** (data\palette\머리\) and follow
the pattern ¸Ó¸® <head sprite id><gender><palette id>.pal**, ex.
¸Ó¸®8_¿©_2.pal (머리8_여_2.pal) for a female head sprite 8.