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This command will display a 'next' button in the message window for the
invoking character. Clicking on it will cause the window to clear and display
a new one. Used to segment NPC-talking, next is often used in combination with
[Mes] and [Close].
If no window is currently on screen, one will be created, but once the
invoking character clicks on it, a warning is thrown on the server console and
the script will terminate.
[Mes] "[Next Example]";
mes "Click the next button to see next part of npc.";
**next** ; //This will display the button.
mes "[Next Example]";
mes "This is rest of the part.";
[Close]; //Closes the window and ends the script.