{{git|src/common/mmo.h}} This source file holds global declarations and hard-
coded settings, that are used by the login, char and map server. If you modify
anything, you have to recompile all three servers, otherwise you may run into
errors.
Specifies the packet version to use for server-client communication. It must
be set to date, your client has been released at, e. g. 20090922 for
2009-09-22aRagexeRE. Note: If you have a client, that is newer, than the
latest packet version in the comment, some things might not work properly, if
the client packets have changed since then.
If you disable this define, all status changes get discarded upon logout.
When enabled, the server stores client hotkeys. While older clients save them
locally in the registry, newer clients require this define to be enabled.
Sets how many maps a single map server may manage. This also includes
instanced maps.
Sets maximum amount of item slots in the character item inventory. If you set
this above 127, some scripts, that enumerate characters' inventory will break.
Max number of characters per account. Note, that changing this setting alone
is not enough if the client is not hexed to support more characters as well.
Max number of permanent Variables#Player_Variables.
Max number of permanent Variables#Account_Variables.
Max number of permanent Variables#Global_Account_Variables.
Maximum number of Quest database to be loaded. File is located in
db/questdb.txt note: if you have too many quests, your map server will show
errors that there's too many quest db. remember to recompile your server if
you do! [Category:Configuration]