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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Getitem2</title><link>https://sourceforge.net/p/hercules/wiki/Getitem2/</link><description>Recent changes to Getitem2</description><atom:link href="https://sourceforge.net/p/hercules/wiki/Getitem2/feed" rel="self"/><language>en</language><lastBuildDate>Mon, 20 Feb 2023 05:01:33 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/hercules/wiki/Getitem2/feed" rel="self" type="application/rss+xml"/><item><title>Getitem2 modified by Brynner</title><link>https://sourceforge.net/p/hercules/wiki/Getitem2/</link><description>&lt;div class="markdown_content"&gt;&lt;div class="toc"&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href="#syntax"&gt;Syntax&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#description"&gt;Description&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#examples"&gt;Examples&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#description-continue"&gt;Description continue...&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href="#examples-continue"&gt;Examples continue...&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;
&lt;h2 id="syntax"&gt;Syntax&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a class="alink" href="/p/hercules/wiki/Getitem2/"&gt;[Getitem2]&lt;/a&gt; &amp;lt;item id&amp;gt;,&amp;lt;amount&amp;gt;,&amp;lt;identify&amp;gt;,&amp;lt;refine&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;card1&amp;gt;,&amp;lt;card2&amp;gt;,&amp;lt;card3&amp;gt;,&amp;lt;card4&amp;gt;{,&amp;lt;account ID&amp;gt;}; &lt;/li&gt;
&lt;li&gt;&lt;a class="alink" href="/p/hercules/wiki/Getitem2/"&gt;[Getitem2]&lt;/a&gt; "&amp;lt;item name&amp;gt;",&amp;lt;amount&amp;gt;,&amp;lt;identify&amp;gt;,&amp;lt;refine&amp;gt;,&amp;lt;attribute&amp;gt;,&amp;lt;card1&amp;gt;,&amp;lt;card2&amp;gt;,&amp;lt;card3&amp;gt;,&amp;lt;card4&amp;gt;{,&amp;lt;account ID&amp;gt;}; &lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id="description"&gt;Description&lt;/h2&gt;
&lt;p&gt;This command will give an amount of specified items to the invoking character.&lt;br/&gt;
If an optional account ID is specified, and the target character is currently&lt;br/&gt;
online, items will be created in their inventory instead. If they are not&lt;br/&gt;
online, nothing will happen. It works essentially the same as &lt;a class="alink" href="/p/hercules/wiki/Getitem/"&gt;[Getitem]&lt;/a&gt; (it&lt;br/&gt;
even works for negative ID numbers the same way) but is a lot more flexible.&lt;/p&gt;
&lt;p&gt;Those parameters that are different from &lt;a class="alink" href="/p/hercules/wiki/Getitem/"&gt;[Getitem]&lt;/a&gt; are:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;&lt;code&gt;&lt;span class="nv"&gt;identify&lt;/span&gt;&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;Whether&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;want&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;item&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;to&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;be&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;identified&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="ss"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="ss"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;or&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;not&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="ss"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="ss"&gt;)&lt;/span&gt;.
&lt;span class="nv"&gt;refine&lt;/span&gt;&lt;span class="w"&gt;      &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;For&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;how&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;many&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;pluses&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;will&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;it&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;be&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;refined&lt;/span&gt;.&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;It&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;will&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;not&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;let&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;
&lt;span class="w"&gt;              &lt;/span&gt;&lt;span class="nv"&gt;refine&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;an&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;item&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;higher&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;than&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;max&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;refine&lt;/span&gt;.
&lt;span class="nv"&gt;attribute&lt;/span&gt;&lt;span class="w"&gt;   &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;Whether&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;item&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;is&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;broken&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="ss"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="ss"&gt;)&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;or&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;not&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="ss"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="ss"&gt;)&lt;/span&gt;.
&lt;span class="nv"&gt;card1&lt;/span&gt;,&lt;span class="mi"&gt;2&lt;/span&gt;,&lt;span class="mi"&gt;3&lt;/span&gt;,&lt;span class="mi"&gt;4&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;-&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;If&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;you&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;want&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;a&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;card&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;compound&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;to&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;it&lt;/span&gt;,&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;place&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;card&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;ID&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;number&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;
&lt;span class="w"&gt;              &lt;/span&gt;&lt;span class="nv"&gt;into&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;the&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;specific&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;card&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="nv"&gt;slot&lt;/span&gt;.
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;p&gt;Card1-card4 values are also used to store name information for named items, as&lt;br/&gt;
well as the elemental property of weapons and armor. You can create a named&lt;br/&gt;
item in this manner, however, if you just need a named piece of standard&lt;br/&gt;
equipment, it is much easier to the &lt;span&gt;[Getnameditem]&lt;/span&gt; function instead.&lt;/p&gt;
&lt;p&gt;You will need to keep these values if you want to destroy and then perfectly&lt;br/&gt;
recreate a named item, for this see &lt;a class="alink" href="/p/hercules/wiki/Getinventorylist/"&gt;[Getinventorylist]&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you still want to try creating a named item with this command because&lt;br/&gt;
&lt;span&gt;[Getnameditem]&lt;/span&gt; won't do it for you cause it's too limited, you can do it&lt;br/&gt;
like this. Careful, minor magic ahead.&lt;/p&gt;
&lt;h2 id="examples"&gt;Examples&lt;/h2&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;&lt;code&gt;&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// First, let's get an ID of a character who's name will be on the &lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// item. Only an existing character's name may be there.&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// Let's assume our character is 'Adam' and find his ID.&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;charid&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="n"&gt;getcharid&lt;/span&gt;&lt;span class="p"&gt;(&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="s"&gt;"Adam"&lt;/span&gt;&lt;span class="p"&gt;);&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// Now we split the character ID number into two portions with a &lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// binary shift operation. If you don't understand what this does, &lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// just copy it.&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;card3&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;charid&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;65535&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;card4&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;charid&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="o"&gt;&amp;amp;&lt;/span&gt;&lt;span class="n"&gt;gt&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;16&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// If you're inscribing non-equipment, @card1 must be 254.&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// Arrows are also not equipment. :)&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;card1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;254&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// For named equipment, card2 means the Star Crumbs and elemental &lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// crystals used to make this equipment. For everything else, it's 0.&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="k"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="p"&gt;@&lt;/span&gt;&lt;span class="n"&gt;card2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// Now, let's give the character who invoked the script some &lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="c1"&gt;// Adam's Apples:&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="n"&gt;getitem2&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="mi"&gt;512&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;0&lt;/span&gt;&lt;span class="p"&gt;,@&lt;/span&gt;&lt;span class="n"&gt;card1&lt;/span&gt;&lt;span class="p"&gt;,@&lt;/span&gt;&lt;span class="n"&gt;card2&lt;/span&gt;&lt;span class="p"&gt;,@&lt;/span&gt;&lt;span class="n"&gt;card3&lt;/span&gt;&lt;span class="p"&gt;,@&lt;/span&gt;&lt;span class="n"&gt;card4&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;

&lt;h2 id="description-continue"&gt;Description continue...&lt;/h2&gt;
&lt;p&gt;This wasn't tested with all possible items, so I can't give any promises,&lt;br/&gt;
experiment first before relying on it.&lt;/p&gt;
&lt;p&gt;To create equipment, continue this example it like this:&lt;/p&gt;
&lt;h2 id="examples-continue"&gt;Examples continue...&lt;/h2&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span&gt;&lt;/span&gt;&lt;code&gt;&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;We&lt;/span&gt;&lt;span class="s1"&gt;'ve already have card3 and card4 loaded with correct&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;values&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;so&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;we&lt;/span&gt;&lt;span class="s1"&gt;'ll just set up card1 and card2 with data&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="k"&gt;for&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;an&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;Ice&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;Stiletto&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;If&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;you&lt;/span&gt;&lt;span class="s1"&gt;'re inscribing equipment, @card1 must be 255.&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="n"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="n"&gt;card1&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;255&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;That&lt;/span&gt;&lt;span class="s1"&gt;'s the number of star crumbs in a weapon.&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="n"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="n"&gt;sc&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;2&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;That&lt;/span&gt;&lt;span class="s1"&gt;'s the number of elemental property of the weapon.&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="n"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="n"&gt;ele&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="mi"&gt;1&lt;/span&gt;&lt;span class="p"&gt;;&lt;/span&gt;

&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;And&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;that&lt;/span&gt;&lt;span class="s1"&gt;'s the wacky formula that makes them into&lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="o"&gt;//&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;a&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;single&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="n"&gt;number&lt;/span&gt;&lt;span class="o"&gt;.&lt;/span&gt;&lt;span class="w"&gt;    &lt;/span&gt;
&lt;span class="w"&gt;    &lt;/span&gt;&lt;span class="n"&gt;set&lt;/span&gt;&lt;span class="w"&gt; &lt;/span&gt;&lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="n"&gt;card2&lt;/span&gt;&lt;span class="p"&gt;,&lt;/span&gt;&lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="n"&gt;ele&lt;/span&gt;&lt;span class="o"&gt;+&lt;/span&gt;&lt;span class="p"&gt;((&lt;/span&gt;&lt;span class="err"&gt;@&lt;/span&gt;&lt;span class="n"&gt;sc&lt;/span&gt;&lt;span class="o"&gt;*&lt;/span&gt;&lt;span class="mi"&gt;5&lt;/span&gt;&lt;span class="p"&gt;)&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;
&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brynner</dc:creator><pubDate>Mon, 20 Feb 2023 05:01:33 -0000</pubDate><guid>https://sourceforge.net4e4006ae9fd4ef0957bc1989517d26189847614e</guid></item></channel></rss>