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Version 2.0 released for Windows and source

After several weeks of development, including much code refactoring, updating to SDL 2.0 and adding a new menu system and new features, Help Hannah's Horse version 2.0 is finally available.

When I did the initial release back in 2009, I never expected to pick this project up again 11 or so years later, but I started looking at the code, drawing some new sprites where they were needed and then got carried away adding new features!

Among those features new since 1.2:

  • A new menu system. It's no longer necessary to use particular key presses to bring up things like the credits or high score table or to turn the music off!
  • Three difficulty modes:
    • Easy (more or less as the standard was, albeit with more powerpills on several levels)
    • Hard (one ghost moves more quickly; a more limited number of powerpills
    • Insane (all ghosts move faster; limited field of view thanks to fog-of-war
  • A new thief power-down. When collected, makes Hannah drop coins rather than picking them up.
  • A new animation for the "freeze time" powerup.
  • An icon for the Windows exe
  • Autotools-based build system, replacing my roll-your-own Makefile with something more portable

There are probably other things that I've forgotten. The main thing is, it's a decent improvement from 1.2 and the move to SDL 2.0 should mean improved performance.

Posted by Stephen Branley 2020-08-12

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