ServerActivate( ) is hooked in dll.cpp (this command is
called right before the .res files are read) and in turn
calls a function in admin_mod.cpp. The latter will check
the cvar "amv_resfile" for the file name to read from, and
then load each entity from that file using
PRECACHE_GENERIC( ).
Result of cvs diff -Bbwu dll.cpp extdll.h admin_mod.cpp on 1/21/03
Logged In: YES
user_id=18453
This looks like a good start, but shouldn't it use the right
precahce function for models and wav files? :)