#1 improve area tile rendering, particle generator rendering

Unscheduled
open
nobody
None
2012-10-08
2012-10-08
Grokmoo
No

(1) Improve the area tile rendering by caching an entire tile layer and running it using glDrawArrays or glDrawElements

This will require all sprites from a given layer to come from the spritesheet.

This should result in a big performance improvement.

(2) Do the same thing for a particle generator. It should be possible to render all the particles associated with a particle generator with one call to glDrawArrays.

Discussion