From: BFGalbraith <bga...@kr...> - 2002-03-14 19:54:41
|
>> Hey all, >> >> How did we get the last enemy in the "New School H&S Gym Level" to have more >> health than the others? Was this in the code? If so, how? > >This is very easy to do (assuming you are using QuArK to design your levels) simply add a specific >to your monster_player called "health". As a point of reference the first three monster_players >in the "gym" level have a health of 60, the "boss" has a health of 80, and the player's default >health is 100. True or Faulse: This actually limits how powerful of moves the monster can do since the more powerful move require more hit points to execute. (If true, this means our handicaps from our incomplete features are just a little less severe than I thought.) Can we do this with any other monster stats, for example can we make them do more or less damage using this quark technique? -BFGalbraith Hack and Slash Project Manager BFG...@pl... Here's what's up: www.planetquake.com/gg |