Our current size scale is based on doubling every 1.5 levels... that's a problem since we are ditching half-levels! We need a new size scale... suggestions?
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Just before we adopted the "1.5" size scale, we were seriously considering playtesting the following size level system:
Have truley different Size and Encumberance tables, the Encumberance table being the system's ORIGINAL Size scale:
lbs/kg ~ size
110/50 ~ 0
220/100 ~ 1
440/200 ~ 2
880/400 ~ 3
And having the size (effecting absorbtion and damage bonus) be what it was at that time already:
lbs/kg ~ size
110/50 ~ 0
165/75 ~ 1
220/100 ~ 2
330/150 ~ 3
440/200 ~ 4
660/300 ~ 5
880/400 ~ 6
(Also, I will add here that I think that it would probably be easiest to do the PPV of these bonuses seperately, (probably having the absolute value of their respective bonus,) instead of trying to do a fancy mass chart that shows what PPV various weights are. On the other hand, perhaps the mass chart would be the most appropriate way to do it, and maybe there are better options.)
This could keep everything on a 1D6 roll more comefortably. It could also alow for a nice, low number of hit points (assuming of course that we have a seperate damage point scale that requires multiple damage points to reduce a single hit point.)
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Our current size scale is based on doubling every 1.5 levels... that's a problem since we are ditching half-levels! We need a new size scale... suggestions?
Just before we adopted the "1.5" size scale, we were seriously considering playtesting the following size level system:
Have truley different Size and Encumberance tables, the Encumberance table being the system's ORIGINAL Size scale:
lbs/kg ~ size
110/50 ~ 0
220/100 ~ 1
440/200 ~ 2
880/400 ~ 3
And having the size (effecting absorbtion and damage bonus) be what it was at that time already:
lbs/kg ~ size
110/50 ~ 0
165/75 ~ 1
220/100 ~ 2
330/150 ~ 3
440/200 ~ 4
660/300 ~ 5
880/400 ~ 6
(Also, I will add here that I think that it would probably be easiest to do the PPV of these bonuses seperately, (probably having the absolute value of their respective bonus,) instead of trying to do a fancy mass chart that shows what PPV various weights are. On the other hand, perhaps the mass chart would be the most appropriate way to do it, and maybe there are better options.)
This could keep everything on a 1D6 roll more comefortably. It could also alow for a nice, low number of hit points (assuming of course that we have a seperate damage point scale that requires multiple damage points to reduce a single hit point.)
This "plan B" has been playtested now with quite a bit of success.