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Sharpness

2004-04-01
2004-04-01
  • Benjamin F. Galbraith

    I find our current sharpness system to be lacking, because weapons quickly get so sharp, that they do only-lasting damage.  I prefere a sharpness system that USUALLY delivers some combination of stun AND lasting. 

     
    • Benjamin F. Galbraith

      What I'de like to try is this sytem:

      Sharpness +3 = 3/4ths of the damage is lasting.  Specifically, the first 3 of every 4 points is lasting (the rest is stun.)

      Sharpness +1 = 1/2 of the damage is lasting.  Specifically, the first 1 of every 2 points is lasting (the rest is stun.)

      Sharpness -5 = 5/6 of the damage is STUN.  Specifically, the first 5 of every 6 damage is stun.

      There simply be would be NO sharpness 0.

       
      • Benjamin F. Galbraith

        The PPV of this scale would be:

        PPV ~ Sharpness
        0.0 ~ -4 ("blunt" takes 5 damage to do one lasting)
        0.5 ~ -3
        1.0 ~ -2
        1.5 ~ -1
        2.0 ~ +1 (Maximum Natural Sharpness)
        4.0 ~ +2  (Razor sharp)
        8.0 ~ +3

         

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