-It would be nice to have more than two characters fighting in the combat tutorial, to show the difference between the way manuvering works defensively and offensively.
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What features do we want in the Hack and Slash Role-Playing System that we do not yet have? What features do we have that need to be improved?
-The experience point/training/learning/teaching system is out dated
-Some would like to have an optional 3x5 "mini Character Sheet"
-"Virtue" Ability seems popular
-The equipment lists could use PPV
-It would be nice to have more than two characters fighting in the combat tutorial, to show the difference between the way manuvering works defensively and offensively.
-A new PPV scale (with ability level 5 costing 8 PPV?)
-Revisited Interfereing rules (for interfereing with movement and multiple attacks from an attacker)
-Some new regeneration rules, that do NOT require this ability to be listed on every character sheet and race template, would be a nice touch