We used to have something called Permanent Damage, which was linked to how characters could die in our system, and it's removal may explain why there's no dieing rules right now in the H&S RPS.
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Here's what I suggest for a permanent damage rule:
Basic rule:
Once you take as many lasting damage points as you have hit points, each additional lasting damage point takes away 0.5 PPV from your strength.
Advanced possibilities:
Once you have no strength PPV, then it continues to take 0.5 PPV away by adding to a "lame" disability. Once the "lame" disability is maxed out, the character starts losing limbs. Once the character is out of limbs, as soon as they take an additional point of damage, they are dead.
This is great because you can really hurt characters without necesarily killing them. Perhaps there should be more control over weather or not the attacker takes PPV from Lame or Strength or Limbs...
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This brings up the question of whether the attacker should be able to purposely give the target lame disability, and if that effect is reversible, with regeneration etc. There is also the concept of rules designed for removing limbs from targets. I believe that these issues are actually seperate from the issue of losing strength PPV, which might be a really good idea.
I believe the first concepts I mentioned should be a matter of difficulty level. For example, maybe there should be an additional difficulty of 5 to an attack designed to cause lame or damage a limb. This brings up the issue of how a damaged limb effects movement or combat ability.
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This is an dark place we've avoided for a long time, but I think that now that we have limb PPV and Virtue, it's time we bust out the torches and flashlights and "go there."
Choppy choppy!
Damaging locomotive limbs Could effect lame ability. Attacking primary limbs should reduce them to secondary limbs, and attacking secondary limbs could reduce them to "other limbs.) Attacking locomotive limbs could inflict Lame disability, or something like that. (This means we probably need to introduce a new limb called a locomotive limb, and Primary and Secondary limbs can also be locomotive limbs. Probably it would be like +1/2 PPV to make any limb a "locomotive" limb.) Once the character is totally lame, then the further attacks could permanently damage strength.
...or something like that, those are just ideas.
I agree that it should be something like a +5 (or +10 if we use a system that allows for easily getting a high roll) to attack a specific part of the body (limb.) But to inflict Permanent damage that reduces PPV, it should take a tremendous amount of force, so mabey it should have to inflict a certain number of damage points before it can reduce PPV. So mabey if any single attack inflicts over 10 points of damage, each point over 10 permanently reduces PPV instead of continuing to increase damage points... or something like that? Just ideas here, no recomended policy.
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Locomotive limbs are must in the system as it is. Right now no limbs are required to move, but if a race were to have the ability to move at all it should be considered to have at least one locomotive limb. We could say that a certain amount of lame disability is aloted for a certain amount of the loss of locomotive limbs.
Locomotive limb fraction ~ Lame
1 ~ 0
3/4 ~ 2
1/2 ~ 3
0 ~ 4
No limbs at all ~ immobile
Along with this we may want to assign some or all natural weapons to specific limbs without effecting the PPV.
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Idea: A character may successful cause damage to a target limb by having 5 success level or greater on their attack roll. Once a single limb has recieved 4 damage it is removed. The amount of lame inflicted to a character by the damage it has taken is directly perportional to the fraction of damage its total locomotive limbs could have taken the compared to the total amount of damage they have taken.
One example is if I have 3 legs and you did 2 damage to each of them I would have taken 1/2 of the total damage possible. The fraction of 1/2 could then be used to find how much lame I have because of my damaged limbs.
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The Virtue ability introduces the idea that characters can lose PPV as well as gain it. This brings up some important issues.
We used to have something called Permanent Damage, which was linked to how characters could die in our system, and it's removal may explain why there's no dieing rules right now in the H&S RPS.
Here's what I suggest for a permanent damage rule:
Basic rule:
Once you take as many lasting damage points as you have hit points, each additional lasting damage point takes away 0.5 PPV from your strength.
Advanced possibilities:
Once you have no strength PPV, then it continues to take 0.5 PPV away by adding to a "lame" disability. Once the "lame" disability is maxed out, the character starts losing limbs. Once the character is out of limbs, as soon as they take an additional point of damage, they are dead.
This is great because you can really hurt characters without necesarily killing them. Perhaps there should be more control over weather or not the attacker takes PPV from Lame or Strength or Limbs...
This brings up the question of whether the attacker should be able to purposely give the target lame disability, and if that effect is reversible, with regeneration etc. There is also the concept of rules designed for removing limbs from targets. I believe that these issues are actually seperate from the issue of losing strength PPV, which might be a really good idea.
I believe the first concepts I mentioned should be a matter of difficulty level. For example, maybe there should be an additional difficulty of 5 to an attack designed to cause lame or damage a limb. This brings up the issue of how a damaged limb effects movement or combat ability.
This is an dark place we've avoided for a long time, but I think that now that we have limb PPV and Virtue, it's time we bust out the torches and flashlights and "go there."
Choppy choppy!
Damaging locomotive limbs Could effect lame ability. Attacking primary limbs should reduce them to secondary limbs, and attacking secondary limbs could reduce them to "other limbs.) Attacking locomotive limbs could inflict Lame disability, or something like that. (This means we probably need to introduce a new limb called a locomotive limb, and Primary and Secondary limbs can also be locomotive limbs. Probably it would be like +1/2 PPV to make any limb a "locomotive" limb.) Once the character is totally lame, then the further attacks could permanently damage strength.
...or something like that, those are just ideas.
I agree that it should be something like a +5 (or +10 if we use a system that allows for easily getting a high roll) to attack a specific part of the body (limb.) But to inflict Permanent damage that reduces PPV, it should take a tremendous amount of force, so mabey it should have to inflict a certain number of damage points before it can reduce PPV. So mabey if any single attack inflicts over 10 points of damage, each point over 10 permanently reduces PPV instead of continuing to increase damage points... or something like that? Just ideas here, no recomended policy.
Locomotive limbs are must in the system as it is. Right now no limbs are required to move, but if a race were to have the ability to move at all it should be considered to have at least one locomotive limb. We could say that a certain amount of lame disability is aloted for a certain amount of the loss of locomotive limbs.
Locomotive limb fraction ~ Lame
1 ~ 0
3/4 ~ 2
1/2 ~ 3
0 ~ 4
No limbs at all ~ immobile
Along with this we may want to assign some or all natural weapons to specific limbs without effecting the PPV.
Idea: A character may successful cause damage to a target limb by having 5 success level or greater on their attack roll. Once a single limb has recieved 4 damage it is removed. The amount of lame inflicted to a character by the damage it has taken is directly perportional to the fraction of damage its total locomotive limbs could have taken the compared to the total amount of damage they have taken.
One example is if I have 3 legs and you did 2 damage to each of them I would have taken 1/2 of the total damage possible. The fraction of 1/2 could then be used to find how much lame I have because of my damaged limbs.