GameServer.clear, so draw can access justPressed evt
done
prepariong to logo to nativeTextBox
...
...
TODO: end the game when decel to zero
placed NativeButtons and added sound to callbacks etc
everything is OK, just need to adjust the buttons size declaration
see last commit msg
Why NativeButtons and atom lines up vertically but not on center?
font metrics ascent+descent instead of substracting
NativeControl.clear works fine
canvas.css -> stylesheet.css, canvas.js -> script.js
...
NativeControl done (almost it appears)
TODO: change hierarchy to mantain AtomArrow without any rotation
done
going to change prototype defs for clarity
Crafting Electron class
now Atom uses Game.delta, accel etc.
changing atom accel system
enlarge electron coll
press j/k to toggle controlsArea visibility
appers to affect only to HLabe
TODO: labels does not properly align vertically
progress
progress
preparing to change Control class
TODO: end label and craft hide mechanism for HTML controls
DONE, TODO: Label, hint center with style
TODO: see first 2 TODO comments
...
some progress
some progress
replacing text label and boxes with native HTML ones
TODO: use RPM for atom rot speed
hide cursor on touch devices
FIXED: atom was touching input.position (readonly)
added accel system, TODO: use Game.delta
DONE
added spin functionality and coll
TODO: see L3366
TODO: L1388 drawImage fails
arranging elements and developing atom
crafting the atom, TODO: center properly
atom child of cam, added centered prop to Background
Control.size: val < 0 is a ratio of parent size
changed style, atom was invisible becouse of fill style
fix/dev atom
DONE: quitButton, TODO: see first 2 todo comments
adjusted elements on controlsArea
adding controlsArea
DONE
crafting the logo
added more texts, incremented canv dimensions at index.html
doing layout, TODO: adjust textBox lineSeparation
fork from js-game-engine