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Code2 Commit Log


Commit Date  
[r6028] by debug

Fixing offset.

2018-10-15 10:09:35 Tree
[r6027] by debug

Finally fixed the bug which caused scroll-up to not work when running the O2 PROM.

2018-10-15 10:05:11 Tree
[r6026] by debug

Implementing the O2 GBE graphical (mouse) cursor; both bitmap and crosshair modes work exactly like on the real machine now.

2018-10-15 09:34:49 Tree
[r6025] by debug

Changing from 64 to 128 MB ram for the O2; this matches what my real O2 has, and it is now detected correctly both by OSes and the PROM.

2018-10-15 07:52:15 Tree
[r6024] by debug

NetBSD colors (RG3B2 mode) are now probably more correct. Filling the 24-bit framebuffer with non-8-bit data should now be more correct too.

2018-10-15 06:45:53 Tree
[r6023] by debug

Refactoring the O2 "output" to always be 24-bit, separate from the emulated framebuffer tiles (which may be e.g. 8 bit).

2018-10-15 06:29:58 Tree
[r6022] by debug

Some more emulated O2 registers now return the same values as my real O2 does.

2018-10-15 05:57:23 Tree
[r6021] by debug

OpenBSD can now show graphical console messages.

2018-10-13 12:25:14 Tree
[r6020] by debug

More SGI O2 graphics work: TLBs.

2018-10-13 11:31:51 Tree
[r6019] by debug

Continuing on the SGI O2 graphics; when the nr of tiles or "partial pixels" is in mismatch with the screen resolution, the skewed result now looks the same as on my real physical O2.

2018-10-12 06:41:47 Tree
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