| Commit | Date | |
|---|---|---|
| 2011-06-24 07:43:05 | Tree | |
| 2011-06-24 07:04:27 | Tree | |
|
[r5763]
by
debug
Found a bug in the SH4 fsca instruction: the angle argument for sin and cos was incorrectly calculated. "dcfighting.bin" and "gltest.bin" (two "homebrew" Dreamcast programs) now look much more like on the real Dreamcast. |
2011-06-24 07:01:16 | Tree |
|
[r5762]
by
debug
Continuing on Dreamcast and SuperH emulation: the SH4 DMA channel numbers were off-by-one (but did not really have any negative effect). Experimenting with end-of-DMA mechanism in dev_pvr. Adding a second device thing at 0x005f7c00, which seems to be a PVR DMA register range, but not much used? |
2011-06-23 18:15:44 | Tree |
|
[r5761]
by
debug
Adding "trace" versions of SuperH bsr and bsrf_rn instructions. Adding the first SuperH instruction combination for speeding up a variable read loop (bt_samepage_wait_for_variable). |
2011-06-21 19:13:18 | Tree |
| 2011-06-16 21:43:08 | Tree | |
| 2011-06-16 21:42:46 | Tree | |
|
[r5758]
by
debug
Better reset of graphics during "switch to bootstrap 1" in Dreamcast fake ROM emulation. |
2011-06-16 21:42:08 | Tree |
| 2011-06-16 21:41:28 | Tree | |
|
[r5756]
by
debug
Adding Dreamcast devices as symbols, so that runtime debugging will show meaningful names instead of just addresses, when reading and writing device registers. |
2011-06-16 21:40:19 | Tree |