<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Home</title><link>https://sourceforge.net/p/gwt2dgameengine/home/Home/</link><description>Recent changes to Home</description><atom:link href="https://sourceforge.net/p/gwt2dgameengine/home/Home/feed" rel="self"/><language>en</language><lastBuildDate>Tue, 29 Nov 2011 05:46:36 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/gwt2dgameengine/home/Home/feed" rel="self" type="application/rss+xml"/><item><title>WikiPage Home modified by Cartman</title><link>https://sourceforge.net/p/gwt2dgameengine/home/Home/</link><description>&lt;pre&gt;--- v3 
+++ v4 
@@ -19,20 +19,24 @@
 -&gt; Benchmarking
 -&gt; Multithreading
 -&gt; Mouse, keyboard and joystick input
-
+-&gt; Extendable Gamestate System
+
 &lt;b&gt;Module: Graphics&lt;/b&gt;
+-&gt; Flexible and extendable game object system
+	-&gt; RTTI
+	-&gt; Automated resource management
 -&gt; Sprites and animations
 -&gt; Tilesets
 -&gt; Isometric and hexagonal maps
 
+&lt;b&gt;Module: GUI&lt;/b&gt;
+-&gt; Coming soon
+
+&lt;b&gt;Module: Particle&lt;/b&gt;
+-&gt; Coming soon
+
 &lt;b&gt;Module: Audio&lt;/b&gt;
 -&gt; Coming soon
-
-&lt;b&gt;Module: Game&lt;/b&gt;
--&gt; Flexible and extendable game object system
-	-&gt; RTTI
-	-&gt; Automated resource management
--&gt; Extendable Gamestate System
 
 &lt;b&gt;Module: Network&lt;/b&gt;
 -&gt; Coming soon
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cartman</dc:creator><pubDate>Tue, 29 Nov 2011 05:46:36 -0000</pubDate><guid>https://sourceforge.net9920ef0738bedf47c09897acb83675eba7b075a8</guid></item><item><title>WikiPage Home modified by Cartman</title><link>https://sourceforge.net/p/gwt2dgameengine/home/Home/</link><description>&lt;pre&gt;--- v2 
+++ v3 
@@ -1,10 +1,61 @@
 [[project_admins]]
 [[download_button]]
 
-GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
-
-With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
-
+Description
+-------------------
+GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms. With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
+
 And it's open source! (license coming soon)
 
 Status: planning phase
+
+
+
+2D Engine Features
+-------------------
+&lt;b&gt;Module: Core&lt;/b&gt;
+-&gt; Portable to Windows (98, 2000, XP, Vista, 7), Linux and Mac OS X
+-&gt; HTML and console logging system
+-&gt; Benchmarking
+-&gt; Multithreading
+-&gt; Mouse, keyboard and joystick input
+
+&lt;b&gt;Module: Graphics&lt;/b&gt;
+-&gt; Sprites and animations
+-&gt; Tilesets
+-&gt; Isometric and hexagonal maps
+
+&lt;b&gt;Module: Audio&lt;/b&gt;
+-&gt; Coming soon
+
+&lt;b&gt;Module: Game&lt;/b&gt;
+-&gt; Flexible and extendable game object system
+	-&gt; RTTI
+	-&gt; Automated resource management
+-&gt; Extendable Gamestate System
+
+&lt;b&gt;Module: Network&lt;/b&gt;
+-&gt; Coming soon
+
+
+
+GWT Game Editor
+-------------------------
+&lt;b&gt;Module: Core&lt;/b&gt;
+-&gt; What you see is what you get
+-&gt; Cross-platform
+-&gt; Plugin Architecture
+-&gt; Save and load all game files
+
+&lt;b&gt;Module: Map Editor&lt;/b&gt;
+-&gt; Tilemap editor with isometric and hexagonal fields
+-&gt; Multilayer system
+-&gt; Add and edit game objects
+
+&lt;b&gt;Module: Tileset Editor&lt;/b&gt;
+-&gt; Flexible tileset editing
+
+&lt;b&gt;Module: Sprite Editor&lt;/b&gt;
+-&gt; View sprites and it's animations
+-&gt; Animation creation and editing
+-&gt; Edit sprite and animation options
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cartman</dc:creator><pubDate>Tue, 29 Nov 2011 04:53:41 -0000</pubDate><guid>https://sourceforge.net203ce9cf8b5d00965a007fd9e2936d3a31085659</guid></item><item><title>WikiPage Home modified by Cartman</title><link>https://sourceforge.net/p/gwt2dgameengine/home/Home/</link><description>&lt;pre&gt;--- v1 
+++ v2 
@@ -1,5 +1,10 @@
-Welcome to your wiki!
-
-This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].
-
-The wiki uses [Markdown](/p/gwt2dgameengine/home/markdown_syntax/) syntax.
+[[project_admins]]
+[[download_button]]
+
+GWT is an flexible and object-oriented 2d game engine. It uses Code::Blocks and is based on SFML2 to give the ability to port your code to multiple platforms.
+
+With the integrated all-in-one tool for game resources it's possible to develop games in a short time.
+
+And it's open source! (license coming soon)
+
+Status: planning phase
&lt;/pre&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cartman</dc:creator><pubDate>Mon, 28 Nov 2011 05:05:30 -0000</pubDate><guid>https://sourceforge.net4e01be8f4c87ec2bc69f2ec6a70197fa7639a71f</guid></item><item><title>WikiPage Home modified by Cartman</title><link>https://sourceforge.net/p/gwt2dgameengine/home/Home/</link><description>Welcome to your wiki!

This is the default page, edit it as you see fit. To add a page simply reference it within brackets, e.g.: [SamplePage].

The wiki uses [Markdown](/p/gwt2dgameengine/home/markdown_syntax/) syntax.
</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cartman</dc:creator><pubDate>Mon, 28 Nov 2011 04:35:56 -0000</pubDate><guid>https://sourceforge.net2518bb1e5e7afd7f80d06e6fdd081fae07f808ef</guid></item></channel></rss>