I just compiled the guliverkli2, it's a wondefull job. I got some question about using shader in vmr9 renderless mode.
First, i "quick open file", and i tried to edit shader ("Play"->"Shaders"->"Edit.."->select a item from combobox), there was a message "D3DXCompileShader succeeded" below, but it didn't work, the video window seemed as same as before, and i am sure about that the output setting is vmr9 renderless. Actually, i tried to write a new shader myself, and got message "D3DXCompileShader succeeded" too, but still no effect.
So, i began to debug the source code, i found void CMainFrame::SetShaders()
pos = m_shaderlabels.GetHeadPosition();
const AppSettings::Shader* pShader = NULL;
CStringA target = pShader->target;
CStringA srcdata = pShader->srcdata;
HRESULT hr = m_pCAP->SetPixelShader(srcdata, target);
//here is the key, hr = E_NOTIMPL
SendStatusMessage(_T("Could not load shader: ") + pShader->label, 3000);
and i saw CDX9AllocatorPresenter::SetPixelShader(LPCSTR pSrcData, LPCSTR pTarget), i think this is the impl of SetPixelShader(), but why it doesn't work.
Is there a bug or what wrong with my setting?
I just got my start in guliverkli2, someone could help me or give me some advice?
Thanks a lot!
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