Re: [Guile-sdl-devel] guile-sdl 0.1.3
Status: Beta
Brought to you by:
joels
From: Vikram S. <vi...@ww...> - 2001-06-30 12:06:43
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Hi, Alex Shinn wrote: > ... is up on my site, now including Vikram's SDL_rotozoom, with a test > script and an example implementation of the painter language from > SICP. Whereas rotozoom is only two functions in a relatively small > distribution, SDL_gfxPrimitives is a bit larger and depends on some > third-party libraries, so I think it should be a separate module. Will check it out today, in the little time I have. Am getting ready to move to another city to start working from Monday!! I don't think I'll have trouble getting hold of a computer but I might go missing for a few days. > Things are shaping up, I think the only outstanding issue was the > constants... should they all be numbers, symbols, or mixed numbers and > symbols? Another option I hadn't mentioned is that they all return > symbols, but accept either numbers or symbols on inputs (and that > would be lists of symbols for flags). MY vote is for mixed symbols and numbers. |