[Guile-sdl-devel] guile-sdl 0.1.3
Status: Beta
Brought to you by:
joels
From: Alex S. <fo...@de...> - 2001-06-30 06:00:28
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... is up on my site, now including Vikram's SDL_rotozoom, with a test script and an example implementation of the painter language from SICP. Whereas rotozoom is only two functions in a relatively small distribution, SDL_gfxPrimitives is a bit larger and depends on some third-party libraries, so I think it should be a separate module. Not much, but it's now the weekend so I'll have time to get some more done. Joel, you should really incorporate this into CVS and give Vikram and I access so we can all work together. Things are shaping up, I think the only outstanding issue was the constants... should they all be numbers, symbols, or mixed numbers and symbols? Another option I hadn't mentioned is that they all return symbols, but accept either numbers or symbols on inputs (and that would be lists of symbols for flags). -- Alex Shinn <fo...@de...> Lisper, Smalltalker, and all around poor speaker |