From: Henry F. <gui...@he...> - 2014-08-06 07:08:12
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Hello, All! I’m looking to integrate GuidoLib framework into an iOS app, but I’m failing to find documentation that outlines how to do such. I have managed to compile the code into a working iOS app and run some GUIDO library functions (specifically, those outlined in TestGuidoFactory() example). To get things displaying or drawn into an UIImage … Here’s what I’m coming up with, so far. - I need to init the Guido lib - I need to load the font - Somehow I need to create the appropriate context in which to draw my GRHandler, which I can create by reading a file or generating the data programatically - ??? The Quartz Example is fairly scattered across many, many and methods, as far as I can tell, and it is difficult to discern in what order what methods are called. I would love to see sample source code that uses the standard CocoaTouch library, written presumably in Objective-C++ — or even sample snippets that use the OSX specific CPP classes. Anybody willing to share some examples? Once i get going, I’ll be happy to share what I learn, too. Thanks! Henry |