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From: <gu...@go...> - 2013-12-12 22:04:05
|
Comment #4 on issue 138 by josh.sic...@gmail.com: ListBox inside a ScrollArea crashes application http://code.google.com/p/guichan/issues/detail?id=138 Here is a patch which fixed it for me. Attachments: listbox_fix.patch 1.0 KB -- You received this message because this project is configured to send all issue notifications to this address. You may adjust your notification preferences at: https://code.google.com/hosting/settings |
From: <gu...@go...> - 2013-01-11 09:22:20
|
Comment #23 on issue 105 by z...@zackthehuman.com: Support for SFML http://code.google.com/p/guichan/issues/detail?id=105 I've just completed implementing my own SFML backend for Guichan. It works with SFML 2.0 and it's on GitHub. You can find it here: https://github.com/zackthehuman/guichan-sfml |
From: <gu...@go...> - 2012-12-11 13:13:20
|
Updates: Status: Invalid Comment #4 on issue 144 by b.lindeijer: How to make guichan work with SDL? http://code.google.com/p/guichan/issues/detail?id=144 (No comment was entered for this change.) |
From: <gu...@go...> - 2012-12-11 11:19:20
|
Comment #3 on issue 144 by solee.li...@gmail.com: How to make guichan work with SDL? http://code.google.com/p/guichan/issues/detail?id=144 Yes, thanks all the same. Sorry for the delay. |
From: <gu...@go...> - 2012-11-27 16:13:50
|
Comment #2 on issue 144 by b.lindeijer: How to make guichan work with SDL? http://code.google.com/p/guichan/issues/detail?id=144 So this issue can be closed? |
From: <gu...@go...> - 2012-11-27 14:28:31
|
Comment #1 on issue 144 by solee.li...@gmail.com: How to make guichan work with SDL? http://code.google.com/p/guichan/issues/detail?id=144 hahaha , se dis le.Yoxi... I made an ugly mistake: SDL_BlitSurface(screen, &dest, image, &src).... |
From: <gu...@go...> - 2012-11-26 05:48:24
|
Status: New Owner: ---- New issue 144 by solee.li...@gmail.com: How to make guichan work with SDL? http://code.google.com/p/guichan/issues/detail?id=144 Hi,I'd like to develop a game uses guichan and SDL, I learned the FPS demo and now I'm able to make my window and handle events. The question is,how should I use SDL to show tiles, should I use the SDLGraphics or directly draw images to the screen SDL_Surface?By the way, is there any open source game or demo to refer? Thanks very much!!! |
From: <gu...@go...> - 2012-11-24 17:18:48
|
Comment #3 on issue 143 by tobias.s...@gmail.com: bad_alloc when using new gcn::ImageFont("...", "...") http://code.google.com/p/guichan/issues/detail?id=143 That's one thing you can do. I'm not very sure about the state of 0.8.2 because I forked alguichan on what might be 0.8.1 or so, but for that I'm sure that normally there should not be a bad_alloc like you described. More generally, with guichan it's always recommended to add the sources to the project and compile them yourself, to be sure that binaries work fine, and to be able to debug, of course. |
From: <gu...@go...> - 2012-11-24 17:11:58
|
Comment #2 on issue 143 by alekr...@gmail.com: bad_alloc when using new gcn::ImageFont("...", "...") http://code.google.com/p/guichan/issues/detail?id=143 Everything was fine when I was using the 0.6.2 with VS 2012. I may have to switch back to that, I guess. |
From: <gu...@go...> - 2012-11-24 16:56:14
|
Comment #1 on issue 143 by tobias.s...@gmail.com: bad_alloc when using new gcn::ImageFont("...", "...") http://code.google.com/p/guichan/issues/detail?id=143 I guess the binaries don't match the VS2012. The sources contained in the zip should do, just include them into your project. That is, the guichan sources and the SDL backend... |
From: <gu...@go...> - 2012-11-24 16:27:20
|
Status: New Owner: ---- New issue 143 by alekr...@gmail.com: bad_alloc when using new gcn::ImageFont("...", "...") http://code.google.com/p/guichan/issues/detail?id=143 What steps will reproduce the problem? 1. Use Windows libs and headers from http://thejosh.info/guichan/guichan-0.8.2-devel-win32.zip 2. Visual Studio 2012 3. call new gcn::ImageFont("...", "...") What is the expected behaviour? What happens instead? I was originally using 0.6.1 and figured it would be easy to move over to 0.8.2. I call the new gcn::Imagefont() constructor and get a std::bad_alloc exception. What version of the product are you using? On what operating system? Which back-end (SDL/Allegro/OpenGL/other)? Visual Studio 2012, using SDL. Please provide any additional information below. There's no Windows sources for me to build that I could find for 0.8.2 (or any other version, for that matter). Not much that I can do because debugging is not an option without the Windows sources, unless someone can point me in the right direction. I've scoured over the website for anything that could help me in this but still, nothing. Email is ale...@gm... if someone wants to follow up on anything I've said so far. |
From: <gu...@go...> - 2012-09-17 15:20:37
|
Status: New Owner: ---- New issue 142 by luc.chab...@gmail.com: Mouse with more than three buttons. http://code.google.com/p/guichan/issues/detail?id=142 Hello, I have a mouse with more than three buttons and when I use one of the buttons wich is not one the three principals, I obtain the exception "array<>: index out of range". I'm using guichan 0.8.2 with SDL on an ArchLinux system. |
From: <gu...@go...> - 2012-02-08 21:03:14
|
Updates: Status: Invalid Comment #3 on issue 141 by b.lindeijer: bad_alloc in version 0.8.2 http://code.google.com/p/guichan/issues/detail?id=141 In addition to the pointers Tobias gave, this kind of thing often happens when your include directories are pointing to a different version of the library than your linker settings. Guichan has not maintained binary compatibility between versions, so it's important to make sure those match up. I'll change the status of the report to Invalid since fortunately Guichan doesn't randomly crash like that. :-) |
From: <gu...@go...> - 2012-02-08 18:45:28
|
Comment #2 on issue 141 by a.insol...@gmail.com: bad_alloc in version 0.8.2 http://code.google.com/p/guichan/issues/detail?id=141 I've switched from 'Debug' to 'Release' and now it finally works! So problem was somewhere in debug options. I hope, I'll figure it out later. Thanks a lot! :) |
From: <gu...@go...> - 2012-02-08 18:03:48
|
Comment #1 on issue 141 by tobias.s...@gmail.com: bad_alloc in version 0.8.2 http://code.google.com/p/guichan/issues/detail?id=141 Must be something strange about the way you build, or how the libraries (don't) fit together correctly... Usual recommendation is to include the guichan files into your project, which makes sure they are built the same way your project is built. It might be a problem due to inconsistent use of static/ dynamic runtime libraries, or dbg/ opt or whatever. |
From: <gu...@go...> - 2012-02-08 17:53:38
|
Status: New Owner: ---- New issue 141 by a.insol...@gmail.com: bad_alloc in version 0.8.2 http://code.google.com/p/guichan/issues/detail?id=141 What steps will reproduce the problem? 1. Compiling *.lib files 2. Calling 'new gcn::Label("Hello World")' 3. ...or 'new gcn::ImageFont("...", "...")' for example What is the expected behaviour? What happens instead? I'm trying to use gcn 0.8.2 (opengl + sdl) in my vc2010, but I'm getting a std::bad_alloc exception each time my program trying to load font, create a button, etc. Until now I was using 0.6.1 for a few days and it worked well. Then I decided to migrate to 0.8.2, but have not found compiled guichan_opengl.lib and guichan_sdl.lib (other files I've got here: http://thejosh.info/guichan/guichan-0.8.2-devel-win32.zip). Of course, I tried to compile them by myself, but the size of them is about 3Mb... Anyway, that didn't work. I also tried to use libraries from version 0.6.1, but it didn't help me too. And everytime I have the same exception in the same lines of code. Here's the code example (from helloworld.cpp): gcn::ImageFont* font; gcn::Label* label; //The line below throws exception font = new gcn::ImageFont("fixedfont.bmp", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789"); gcn::Widget::setGlobalFont(font); //Even if I delete font loading, the exception will throw here label = new gcn::Label("Hello World"); What version of the product are you using? On what operating system? Which back-end (SDL/Allegro/OpenGL/other)? 0.8.2 (Opengl + SDL), Windows XP SP3 Professional, VC2010 (the same problem in VC2008) Please provide any additional information below. If you think that the problem is somewhere in libraries I built, could you please send me your *.lib files for 0.8.2 to a.i...@gm... ? |
From: <gu...@go...> - 2011-10-07 17:42:26
|
Comment #28 on issue 15 by nmo.marq...@gmail.com: Lack of Unicode support becuase of custom ASCII conversion table. http://code.google.com/p/guichan/issues/detail?id=15 For openSUSE I've decided to update to 0.8.2 and apply the unicode patch, which I hope it will be maintained in the future. Thanks for enabling this feature, even if we have to run away from upstream, but for sure it's a most welcome one. |
From: <gu...@go...> - 2011-06-14 19:50:14
|
Comment #27 on issue 15 by olof.nae...@gmail.com: Lack of Unicode support becuase of custom ASCII conversion table. http://code.google.com/p/guichan/issues/detail?id=15 The current version of Guichan will always be ASCII only. |
From: <gu...@go...> - 2011-06-14 18:30:35
|
Comment #26 on issue 15 by goo...@christoph-egger.org: Lack of Unicode support becuase of custom ASCII conversion table. http://code.google.com/p/guichan/issues/detail?id=15 Hi! Any chance to get some kind of solution for this problem anytime soon? Custom incompatibly patches guichan forkes creeping everywhere which isn't really a nice situation |
From: <gu...@go...> - 2011-04-03 18:00:32
|
Comment #3 on issue 140 by b.lindeijer: Build Fails On Ubuntu 10.10 http://code.google.com/p/guichan/issues/detail?id=140 In the compile command there's this: -I/usr/local/include/SDL That at least means that SDL_image.h is apparently not found there. So seems to me that something is wrong on your system causing it to pick an SDL include path that's in /usr/local/include rather than /usr/include. |
From: <gu...@go...> - 2011-04-03 15:48:35
|
Comment #2 on issue 140 by toddcar...@gmail.com: Build Fails On Ubuntu 10.10 http://code.google.com/p/guichan/issues/detail?id=140 No, libsdl-image1.2-dev is definately installed. |
From: <gu...@go...> - 2011-04-03 15:37:24
|
Comment #1 on issue 140 by jaxad0...@gmail.com: Build Fails On Ubuntu 10.10 http://code.google.com/p/guichan/issues/detail?id=140 Sounds like you're missing the SDL-image dev package ( libsdl-image1.2-dev ). |
From: <gu...@go...> - 2011-04-03 15:28:23
|
Status: New Owner: ---- New issue 140 by toddcar...@gmail.com: Build Fails On Ubuntu 10.10 http://code.google.com/p/guichan/issues/detail?id=140 What steps will reproduce the problem? 1. type ./autogen.sh 2. type ./configure 3. type make all What is the expected behaviour? What happens instead? The library should compile, but instead fails with the following error... [snip] libtool: compile: g++ -DHAVE_CONFIG_H -I. -I../../include -I../../include -I/usr/local/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -g -O2 -Wall -Wno-unused -DGUICHAN_BUILD -MT sdlimageloader.lo -MD -MP -MF .deps/sdlimageloader.Tpo -c sdlimageloader.cpp -fPIC -DPIC -o .libs/sdlimageloader.o sdlimageloader.cpp:50: fatal error: SDL_image.h: No such file or directory compilation terminated. make[2]: *** [sdlimageloader.lo] Error 1 make[2]: Leaving directory `/home/todd/worldforge/dev/deps/guichan-0.8.2/src/sdl' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/todd/worldforge/dev/deps/guichan-0.8.2/src' make: *** [all-recursive] Error 1 What version of the product are you using? On what operating system? Which back-end (SDL/Allegro/OpenGL/other)? Attempting to compile guichan-0.8.2 on Ubuntu 10.10. (SDL dev files ARE installed on system). Please provide any additional information below. |
From: <gu...@go...> - 2011-03-10 20:26:47
|
Comment #22 on issue 105 by fractalm...@gmail.com: Support for SFML http://code.google.com/p/guichan/issues/detail?id=105 Are there any plans to integrate the example code into the repo on gitorious? It's been over a year and there hasn't been anything regarding SFML in the repo. |
From: <gu...@go...> - 2011-02-02 17:38:55
|
Updates: Status: WontFix Comment #1 on issue 139 by olof.nae...@gmail.com: contrib lib not being compiled http://code.google.com/p/guichan/issues/detail?id=139 The contrib is not a library as it may depend on various libraries. Just copy the SDLTrueTypeFont header and source file to your project. |