Re: [Gtkboard-devel] Version 0.11pre0 is out!
Status: Beta
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arvindn
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From: Arvind N. <ar...@me...> - 2003-11-02 04:07:53
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On Sat, Nov 01, 2003 at 09:04:48PM +0100, Thomas Klausner wrote: > On Wed, Oct 29, 2003 at 11:04:55AM +0530, Arvind Narayanan wrote: > > I tried sending this a couple of days back... > > It hasn't showed up in the archive, so I'm sending it again. > > Sorry if you've already got it. > > I got it. > > > The current set of sounds is stolen from various programs > > in my /usr/share/sounds directory. They'll be there until I > > get time to make some sounds for gtkboard. BTW, how does a > > program know where the sounds are installed? The DATADIR > > variable is known at compile time, but this can be overridden > > by the user at install time (eg: relocatable rpm). I couldn't > > find any solution to this. I checked the source of some other > > games but they use a compiled-in path as well. Anyone know a > > better solution? > > You could use relative paths... not sure if that's a good > solution though. Do you mean relative to the location of the executable? Good idea, but how do I find the location of the executable in the first place?! (unless the user typed the absolute path) > > Some comments: > I compiled without gnome support, and when I try to use > the about button, I get: > (gtkboard:18518): Gtk-WARNING **: Failed to set label from markup due to error parsing markup: Error on line 3 char 39: Odd character '@', expected a '>' or '/' character to end the start tag of element 'arvindn', or optionally an attribute; perhaps you used an invalid character in an attribute name Oops.. I remember fixing this. Maybe I fixed it after the release. I'll check again. > > In Mastermind, I'd like it if I could click on the blue arrow > when it looks like a return key. Coming soon! > > In the tarball, the doc/devel/index.html is now doc/devel/devel/index.html. Thanks. Will look into it. > > Oh, and which games do have sound, so I can try and listen to the > audio? Hey, all of them! Sounds are defined for events like user makes a move, computer makes a move, illegal move, game over etc. Its not game specific. The only reason I can think of that sound wouldn't work, assuming it was compiled in, is that you had artsd running. Have fun Arvind -- Its all GNU to me |