Re: [Gtkboard-devel] Splash screen
Status: Beta
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arvindn
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From: - 2003-10-27 02:37:14
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On Fri, Oct 24, 2003 at 02:05:52PM +0530, Arvind Narayanan wrote: > > I made a page about the splash screen; it is merely intended as a joke > (its a hitchhiker's guide reference). I haven't linked to it from > anywhere. > > http://gtkboard.sourceforge.net/splash.html Wow, this looks great! > Enjoy Shouldn't that be "Share and Enjoy!"? http://ron.ludism.org/annex/2003/10/22#sirius-cybernetics > The splash screen itself is real though. Comments? Yes. The whole page is a very witty parody of one of the opening passages of the book, and I believe it falls within fair use limits. If we can link to the text on the page from the splash screen, I think people will find it very funny. I say let's use it! In other news: 1. If you follow the link above, you'll see I now have a blog. I plan to add a bit of information about Gtkboard ASAP, probably Monday. Sunday is going to be a mad scramble to finish my fourth Game Systems article, but I should start having some more free time within a few days, and then I can start working on the parser again. 2. I found a new recruit! An online friend from the US Midwest was interviewing at a Seattle company, and visited game night tonight. Her name is Ava and she is actually a Debian maintainer (of at least one project). She is very devoted to the ideal of free sw, and when I asked her if she knew what Zillions was, preparatory to asking her if she might be interested in developing for Gtkboard, she said, "Yes, I have it, and in fact I had been thinking of creating a free clone of it." Naturally she was very interested in Gtkboard and is planning to join the project as soon as she is done with school and moves here in early January. So even if no one joins the project before then, at least we'll have a third brain working on the project in about two months. BTW, Ava is a self-described "languages fan" and knows a good deal more than I do about how the Zillions language is structured and how to write a parser for it, so I expect we'll see a huge leap in quality and quantity of parser code when she joins the project. Good news, eh? Ron -- Ron Hale-Evans ... rw...@lu... ... http://ron.ludism.org/ Center for Ludic Synergy, Seattle Cosmic Game Night, Kennexions Glass Bead Game & Positive Revolution FAQ: http://www.ludism.org/ |