The text is now coloured in GTA-MUD, making it far easier to read the important text in the game. It especially helps in the combat sections.
Yes, you read that right - you can now save your character by taking a room at the hotel. I was initally not going to bother with this, as I thought the mud worked best as game where players would go for a quick GTA-MUD fix rather than develop characters, but people seem to be spending a lot of time in the world acquiring cash, so it seemed unfair to not let them save it.
You save the game by takin a rom at the hotel.
There are now several new locations added in the last few days, including a forest, and a couple hidden that won't be discovered without a bit of investigating. It's up to you what you get up to when you find them...
A couple of new "events" have been added to the GTA MUD. Events are when something happens when you trigger it, such as you get plunged into an action situation. Sorry, no clues as to where they are!
It was my own fault, but I was using the Java method writeChars() to send data back to clients. This seemed to work fine for users using telnet, but most MUD clients got confused. All is corrected now.
There is now an in-game noticeboard for the leaving of messages for other players. Organise robberies, meet up in the club or just report a bug - it's uses are endless!
Several new locations have been added to GTA-MUD, including a bank (perfect for robberies?) and a casino (perfect for losing your ill-gotten gains).
The first mission has been added to the MUD. Actually it was added a few days ago, and someone has managed to complete it already! (Though it was on a technicality - an NPC policeman walked into the action and "inadvertantly" help them out by shooting the mafia with them). I'm afraid that won't happen again.
Sorry, no clues (apart from the above) as to how to find it!
The GTA-MUD forums have been opened to the public. Please feel free to post your suggestions, comments, bugfinds or anything else, in order to make GTA-MUD cater exactly to the wishes of the people who play it. After all, it's them who it's for!
My new project GTA-MUD has just been uploaded to Sourceforge. It's a MUD based on the GTA universe, where you can wander around a living breathing city doing all the things you wanted to do in the original games but couldn't, including multi-player!