Can playbin2 support both decoder and decodesink? I mean if both of them are available, can I decide the playbin2 behavior that whic element can be used by some methods? I find some signals in decodebin2, such as "autoplug-factories", "autoplug-select", can I use it?
On Fri, Feb 20, 2009 at 5:35 PM, Liang Zhao <firstname.lastname@example.org> wrote:playbin always decodes the audio fully, to raw PCM. So you probably
> Hi Mike,
> so playbin must add a audiobin after decoder? If that, that means our
> audiosink can not work with playbin?
can't use it in your case.
It's not guaranteed to be entirely API-stable (properties, signals,
> playbin2 is not stable in its description, and not used by many players such
> as totem, so what can I do?
might change in future versions), but as far as code stability goes,
it's perfectly ok.
Some players do use it (e.g. Songbird, the player I work on, uses it
on windows, linux, and macos).