just found a way around, but it is only suitable for very simple objects. on complex objects it ends up in a log of work, because of one little thing.
if i build a cube, for example, select the upper ring of edges, bevel them, then use n-bansaw with let say 4 on the new beveled part of the object, then i go for proportional tweak, movenml, round falloff, scaled down to a little less than the new beveled part and use this on the center of every corner, i have exactly what i want.
the only problem is: i have to use the proportional tweak on every corner, which is okay on a simple cube, but not on a complex object.
would there be a way to apply the proportional tweak not only on the mouse position, but on all vertices of the selection?
i do only have minor knowledge about 3d math, i found a lot of problems trying to figure out, how one would program this, but i am throwing this in, just as a idea, maybe someone who knows 3d math better finds a way to do this.
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i am missing one (for my workflow) very important feature, or maybe i just have not found it:
rounding edges
is it possible in gsculpt? i mean that thing that is called 'rounder' in lightwave, some kind of multilevel bevel for making edges round
if it is not there yet, would it be hard to implement, to change the level of bevels with the mousewheel?
gSculpt does not have this feature I am afraid. :-(
I think it would be quite hard to implement.
I have added to my feature request list though.
just found a way around, but it is only suitable for very simple objects. on complex objects it ends up in a log of work, because of one little thing.
if i build a cube, for example, select the upper ring of edges, bevel them, then use n-bansaw with let say 4 on the new beveled part of the object, then i go for proportional tweak, movenml, round falloff, scaled down to a little less than the new beveled part and use this on the center of every corner, i have exactly what i want.
the only problem is: i have to use the proportional tweak on every corner, which is okay on a simple cube, but not on a complex object.
would there be a way to apply the proportional tweak not only on the mouse position, but on all vertices of the selection?
i do only have minor knowledge about 3d math, i found a lot of problems trying to figure out, how one would program this, but i am throwing this in, just as a idea, maybe someone who knows 3d math better finds a way to do this.
Hmmm.
Thats an interesting idea.
Thanks :-)
I will have to look into this.