Long-shot question here:
I want to model in real-time stereo. I can do this if gsculpt allows me two viewports with two slightly different views (ie. camera position). I would then be using a Berezin or Pokescope stereo prism viewer.
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How easy this would be would depend on how those stereo viewers work.
Do they require special hardware support? (e.g. drivers, etc)
Having camera offsets should be possible in itself.
Regards
Geoffrey French
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I just need side-by-side views that reflect the difference in viewpoint of the distance between the left and right eye. The two viewports need to update simultaneously when editing.
The stereo viewer is an optical one, not electronic.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Long-shot question here:
I want to model in real-time stereo. I can do this if gsculpt allows me two viewports with two slightly different views (ie. camera position). I would then be using a Berezin or Pokescope stereo prism viewer.
How easy this would be would depend on how those stereo viewers work.
Do they require special hardware support? (e.g. drivers, etc)
Having camera offsets should be possible in itself.
Regards
Geoffrey French
I just need side-by-side views that reflect the difference in viewpoint of the distance between the left and right eye. The two viewports need to update simultaneously when editing.
The stereo viewer is an optical one, not electronic.