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From: <ben...@id...> - 2004-05-25 08:06:38
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Dear Open Source developer I am doing a research project on "Fun and Software Development" in which I kindly invite you to participate. You will find the online survey under http://fasd.ethz.ch/qsf/. The questionnaire consists of 53 questions and you will need about 15 minutes to complete it. With the FASD project (Fun and Software Development) we want to define the motivational significance of fun when software developers decide to engage in Open Source projects. What is special about our research project is that a similar survey is planned with software developers in commercial firms. This procedure allows the immediate comparison between the involved individuals and the conditions of production of these two development models. Thus we hope to obtain substantial new insights to the phenomenon of Open Source Development. With many thanks for your participation, Benno Luthiger PS: The results of the survey will be published under http://www.isu.unizh.ch/fuehrung/blprojects/FASD/. We have set up the mailing list fa...@we... for this study. Please see http://fasd.ethz.ch/qsf/mailinglist_en.html for registration to this mailing list. _______________________________________________________________________ Benno Luthiger Swiss Federal Institute of Technology Zurich 8092 Zurich Mail: benno.luthiger(at)id.ethz.ch _______________________________________________________________________ |
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From: Gregory B. <gb...@ct...> - 2004-01-04 00:12:14
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On 3 Jan 2004, at 21:50, Jon Shiring wrote: > Hey Greg! You should grab CVS, as I've done a lot of fixes since the > last release and I'm getting ready to do a new release soon, but I'm > moving this weekend. Basically I'm just knocking the bugs out of it > right now and we can start real testing. For now it's kind of messy > in that it requires fmod. Since most users will probably be on > Windows, I'm working with one other developer here to write some > DirectSound support so we can dump fmod. > > The reason for fmod support is because this project is initially going > into the PC game Savage, which uses fmod as its sound library. That > should hopefully find all the remaining bugs, and then we can see > about other games picking it up as well. Right now I'm working on an > Xbox game at work, so I'm not sure I'd even be allowed to release code > for xbox support (I haven't looked at the xbox api enough yet to see > if they changed the DSound output calls to something xbox-specific, > but the input routines to get the mic'd headsets is xbox-specific). > > So the status is that it should work, and we're finding the remaining > bugs while working on some d3d support. It's really only been tried > on like 2 computers so far, so please give it a shot and let me know > your results. Since I can't distribute fmod headers, it might be > tricky to get working for you. I'm happy to help though, and I'd love > some help on it. > Well, I'm on OS X here, so I was actually assuming it would take quite a bit of work to get it up and running. However, I'd have to build a CoreAudio implementation here anyways, I assumed. I'll have a shot and take a look at it. |
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From: Jon S. <sl...@sl...> - 2004-01-03 21:43:17
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Hey Greg! You should grab CVS, as I've done a lot of fixes since the last release and I'm getting ready to do a new release soon, but I'm moving this weekend. Basically I'm just knocking the bugs out of it right now and we can start real testing. For now it's kind of messy in that it requires fmod. Since most users will probably be on Windows, I'm working with one other developer here to write some DirectSound support so we can dump fmod. The reason for fmod support is because this project is initially going into the PC game Savage, which uses fmod as its sound library. That should hopefully find all the remaining bugs, and then we can see about other games picking it up as well. Right now I'm working on an Xbox game at work, so I'm not sure I'd even be allowed to release code for xbox support (I haven't looked at the xbox api enough yet to see if they changed the DSound output calls to something xbox-specific, but the input routines to get the mic'd headsets is xbox-specific). So the status is that it should work, and we're finding the remaining bugs while working on some d3d support. It's really only been tried on like 2 computers so far, so please give it a shot and let me know your results. Since I can't distribute fmod headers, it might be tricky to get working for you. I'm happy to help though, and I'd love some help on it. Jon Gregory Block wrote: > Hiya. Interesting project, need a hand? :) What's the current state > of affairs? |
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From: Gregory B. <gb...@ct...> - 2004-01-03 10:07:13
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Hiya. Interesting project, need a hand? :) What's the current state of affairs? |