Re: [gridmud-developer] creating domains
Status: Pre-Alpha
Brought to you by:
monkeyx
From: Seyed R. <mo...@gm...> - 2006-02-28 07:11:45
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Heya, On Mon, 2006-02-27 at 18:19 -0800, ide...@f-... wrote: > 1) should I expect agent conversation scripts to be implemented fully > for 0.5? Drew, how should we create a process for designing them and > writing them (would be good to create some modules/libraries we can use > over and over). > Chat scripts are full implemented atm, at least with the featureset in the rules which may need expanding once we deal with real examples. I've mostly been working on the editor the last few days and its coming along although its quite a big sideproject. > 2) on the same topic I wouldn't mind learning some of the scripting, > I've done similar scripts before. What should I learn as an introduction > to the script system? > The scripts are a fairly simple XML format. There's a DTD for the format available in CVS: http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/conf/chatscript.dtd?view=markup http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/conf/missionscript.dtd?view=markup As long as you understand XML and the notes in the rules about the scripts / missions you should be able to create your own scripts. Examples: http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/script/chat/en/sample.xml?view=markup http://cvs.sourceforge.net/viewcvs.py/gridmud/gridmud-core/script/mission/en/sample.xml?view=markup > 3) how should we go about balancing play difficulty at this early > stage...how difficult a domain is for an avatar to run is intrinsic in > many ways to the design of the domain. Can we make some kind of table > that compares avatar strength to domain difficulty and tells you how > strong the agents should be, the hazards, etc...OK, maybe that's not a > quick question! > Hmm... I'll think more on this but I think to really work out difficulty compartmentalisation for the content we need to: a) Work out some challenge consideration for agents vs. avatars (at the moment the assumption is about half the attribute / code ranks is a moderate challenge) b) Work out the experience value of challenges c) Work out the rate of experience attained d) Work out how much content is needed to match the normal pace of advancement e) Playtest Then steps a) to e) probably need to be repeated till we have a good set of labels for difficulty of agents, systems, hazards and domains as well as avatar strength. > Also I've written the first post to the blog and will post about once a > day. I'll summarize what's there every week and write to the list on the > weekend so you can see what's up, but feel free to comment any time. Great stuff. -- Seyed Razavi <mo...@gm...> |