[gridmud-developer] creating domains
Status: Pre-Alpha
Brought to you by:
monkeyx
From: <ide...@f-...> - 2006-02-28 02:19:48
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On Sun, 26 Feb 2006 18:27:11 +0000, "Seyed Razavi" <mo...@gm...> said: > Hey guys, > > Just a short note to say release 0.1.1 is now officially up on SF. > cool Seyed. OK guys, I have a few quick questions I wanted to ask now, though I won't need the answers for probably a month. 1) should I expect agent conversation scripts to be implemented fully for 0.5? Drew, how should we create a process for designing them and writing them (would be good to create some modules/libraries we can use over and over). 2) on the same topic I wouldn't mind learning some of the scripting, I've done similar scripts before. What should I learn as an introduction to the script system? 3) how should we go about balancing play difficulty at this early stage...how difficult a domain is for an avatar to run is intrinsic in many ways to the design of the domain. Can we make some kind of table that compares avatar strength to domain difficulty and tells you how strong the agents should be, the hazards, etc...OK, maybe that's not a quick question! Also I've written the first post to the blog and will post about once a day. I'll summarize what's there every week and write to the list on the weekend so you can see what's up, but feel free to comment any time. regards, -- ide...@f-... -- http://www.fastmail.fm - Access all of your messages and folders wherever you are |